The Decima Engine is a very powerful piece of technology and it created Horizon Zero Dawn. Even with its early success, PS4 developer Guerrilla Games wants to advance it even further.
Awesome to know!, Horizon looks gorgeous and the new Kojima game looks awesome as well, soooo how about some info for a new Killzone Guerrilla ?, I wouldn't mind a reboot. :D
It's a great engine for sure. Would be nice if more Sony 1st party games used it. Similar to how EA uses DICE's engine now for all their games.
Naughty dogs engine is equally as impressive as decima And sony santa monica's engine is a beast to!!!
I would rather them keep to their diverse set of engines they have. They already colaberate very well with eachother in sharing methods and ideas. Sony has had teams in place to share and help their 1st and even 2nd and 3rd party studios for a long time.
EA have already overused that engine too much. Its horrible in racing games like NFS since they used it for NFS The Runs in 2011. And then every single other game that uses it has human character models that all look way too similar and generic since Army of Two 3. @IliasApos ND's engine is incredible too but they will have to go back to their PS2 days and try to get the engine to be able to incredible open world stuff again with day to night cycles like the Jak games if they want to beat Guerilla with their next brand new IP :)
Sony studios have so many brilliant engines for different types of games. Devs are using each other's engines once in a while like until dawn...
You know, that might sound like a good idea on the surface but its not. Games are games but they are vastly different. One engine for everything cant be a good solution. maybe 3-4 (sony can do this) would be the best solution. You don't take a laFerrari to visit your granny on the countryside by the mountains. Its still a car tho.
Didn't you know? The First party devs of Sony are working together for years now.. When someone finds a way to get more out of the PS4 they giving this information to other First party developers.
really could go for a new Killzone. Be it a reboot, or whatever.
It's coming you can bet on it.
The last Killzone used the Decima engine. I think they're done with KZ for a while.
Enjoyed KZ but I want two more HZDs before they go bk lol.
Im sure GG has more than one team, after Horizon Im really curious about what they could pull off with the same resources and effort put into a new KZ installment. Anyways cant wait for more Horizon.
That's very good to hear.
Ps5 will be the real home of Decima Horizon zd looks amazing but there are some shortcoming here and there With ps5 over 10 tflops gpu ryzen cpu and more memory the future looks bright!!!
I think ps5 will launch fall 2019 with 10-12TF 16 plus GB ram It's gonna be awesome
It would be interesting if they launched a new Vita with it. Imagine The PS5 and the PSV. Nice combo right there.
I would push that back a year to 2020 personally. 2019 feels pretty soon, especially with a mid-generation refresh. I also think 10-12TF feels like a low-ball estimate. In terms of FLOPS, PS4 is 4.6x more powerful than PS3. It would be a considerable leap from the base hardware, but less than that if you consider that Pro exists. Then again, Sony might make PS5 that kind of a leap from PS4 and a PS5 Pro make a 16+TF transition. Personally, I would rather they hold off on releasing PS5 for a year or two if it means we stop with iterative hardware.
it should be 2020 to let the 7nm process to mature in my opinion. 12TF vega with navi features (a bit more if we are lucky) zen 2/3 processor 20GB ram (i am not sure what type as there are a few options here). after a few calculation with these specs i reached the conclusion that developers would create games mostly at 2160c resolution.
Nah... 2020 with 10 -12 GB GDDR5, Overclocked CPU.
I really didn't see much in the way of shortcomings at all. Horizon is an immensely detailed game with a very lush environment and great lighting and runs extremely well (I think I noticed *one* small frame rate hitch at the very end of the game). It's seriously incredible and I play on the base PS4. Horizon withstanding, Guerrilla's games aren't my thing, but no one can knock them. They seriously know their way around hardware.
@DarXyde “I really didn't see much in the way of shortcomings at all.“ The only thing I noticed was the water physics. It doesn’t physically react to Aloy or enemies. Other than that it’s the best looking game I’ve ever seen. Beautiful and rock solid performance.
Water physics. Vegetation physics (only grass reacts to player). Also, some of the cool little wildlife things (ants on tree, flocks of birds) were insanely rare. I'd love to see more of that. It's still the prettiest game out there, but like any game it's got some things that could be improved.
Awesome, it's currently the best engine in gaming and with Horizon not taking advantage of the power of the Pro despite being so awesome already, the engine can only get better.
@RommyReings "Horizon not taking advantage of the power of the Pro" What? Horizon is one of the few titles which takes full advantage of Pro´s hardware. Currently is the only AAA game which manages to hit 2160p Checkerboard on Pro. It also supports supersample. GG did an awesome job with Horizon on Pro.
I think he was implying built only with the pro architecture in mind.
Or middle earth which hits a native 4K on the Pro
@bruh "Most of the time" http://wccftech.com/me-shad...
"Built only with the pro architecture" - Eh...yeahh its called x86, just like ps4
What? Lol by what means? The ND engine is even more technically impressive than this If you're talking scalability that belongs to UE4 So I'm not seeing where it's the best
Decima is awesome and should be the prime engine for all PS4 games! Just like Frostbite is for EA games.
It would be so awesome if they released the engine publicly just like UE4 and Unity at some point
That isn't going to happen. Decima is proprietary internal technology. Sony has more interest in keeping it so rather than entering the engine licensing business. Same for other internal engines such as EA's frostbite and Ubisoft's Anvil.
@Razzer Okay first of all: you and I, we don't own Sony. So why would we care? There is no reason why we'd care unless we're fanboys. And we're not fanboys, right? And second of all: Both Unity and UE4 made billions with their "free" engine. This is a much more viable commercial strategy than the old, outdated private licensing strategy. The profits of releasing the engine publicly are so much more immense that it isn't even comparable. Ask Tim Sweeney of Epic