Polyphony Digital is taking a new approach to its famous series for Gran Turismo Sport, but will you embrace the change?
I know people are ragging on GT Sport for cutting back the career, but I want that FIA license!
I can't wait to buy this day one.
Maybe, but this sucks though
Im gonna follow you from now on, you usually stay in the gray zone. Never attacking anyone. So back to this article They should bring back the licensing from the ps1/2 gen, teaches ppl to understand what is truly driving, and creates noobs into pros, or separates them. That way it feels like a fair game. Like if you have a reg d license, you can go against only d license members, you can drive any car (no limits) but rewards are less, the greater the license the better the rewards on the higher races, this creates a more ranked feel or a fun non ranked feel
From what it sounds like, these systems are already in GT Sport, just not as straight forward or in your face as the old games.
We know most people these days want eSports and online bs but for me GT was all about my garage and testing all my cars across a huge single player mode, I couldn't care less about online racing games so yeah I'm pissed and I hope it fails not because I don't like PD but because I love GT and I want a TRUE GT 7 made next.
I don't want to be the bearer of bad news, but Kaz isn't likely to do a GT7 - https://www.finder.com.au/g... - although that does not mean that a more fully developed career won't end up in GT Sport 2
Then Sony may need to do an intervention, because a GT7 in the spirit of previous installments of the GT series is what many (if not most) of the fans of this series wants.
craig, Thats entirely a matter of misunderstanding from fans because of silly article titles. Wait for the game to come out, word of mouth to spread, and this game to be the highest selling of the series since GT4.
Career mode in this game seems more like an extensive tutorial one has to complete to get to actual races, although I assume regular races are available without going through all that...probably unranked if I had to guess. This isn't what I'm looking for in a racing game. All the tutorial stuff is fine as a secondary objective, but making it a focus to get to the meat of the game is just going to be a real grind. When it comes to GT, I don't mind the grind at times, but often, I just want to load up a track, pick a car, and race some races. This game sounds more like a chore than a fun experience, and because of that, I'm losing interest fast. I'll get it when it's cheap. I don't play games to get liceneses for stuff I'm not interested in. At no point in my life with something of that nature be in anyway relevant to my career path, nor will it net me anything beyond some bragging rights to people who probably won't care either. A PSN trophy is about as relevant to me, if not more so, and I'd imagine the vast majority of players out there who also couldn't care about having a piece of paper saying they now have an FIA license. The license is great for those who want it, but it shouldn't have been made a primary focus of the first next gen GT game. It's disregarding the rather large casual crowd that has come to love GT over the years, it alienates the hardcore who just want a better version of the prior games, and it ultimately means the game itself is more a staging ground for a 3rd party to get their name out there and have some sort of clout among the racing community, as opposed to just being a solid racer with a little bit of something for everyone. For you, it was the garage, for me it was the fun races and just how far you wanted to take your career and racing assets. I've had fun with DriveClub, and that could easily take part of the place that GT had for me over the years, but it's future is in doubt with the dev being shut down. I really hope Sony doesn't feel that this new model for GT is the best way to take the series going forward. The creator of GT has always been kind of a do his own thing kind of guy, but Sony needs to consider it's fan base and realize that while change is important, too much change can often be bad.. At this point, this isn't even a GT game as we know it. It's not even a prologue or A-Spec type version. Sony should have done this with a new IP or GT spinoff, and just improved on GT proper. GT sells very well....even when it does poorly, so why alienate the fan base in the hopes of gaining traction with a much smaller fan base?
"testing all my cars across a huge single player mode" GT:S lets you do this. You can tune and drive any car on any track alone, with AI, or real people. You're literally making an argument for a pre-race and post-race splash screen that says "career" instead of "campaign". You have to look at it from a feature perspective and what it is you're looking for. Believe me, nobody is a bigger GT fan than I. (I still use my PS2 for GT3 and 4) I was pretty upset at first with the new changes in GT:S, but then realized that ultimately this new approach is more in-line with what I end up doing anyways. Spending hours trying to beat my lap times on a specific course by way of tuning trial and error and technique improvements. Its what Gran Turismo means to me as a series.
I don't necessarily hope it fails, but I agree with your views. I'll be holding off for GT7.
It's clear GT is trying to set itself apart by being the true driving simulator, instead of just an arcade racer that's pretending to be a sim.
It's always done this.
"instead of just an arcade racer that's pretending to be a sim." That's a bit harsh on Driveclub isn't it ? :D
Driveclub was never advertised as a sim, and consumers were never under the impression that it was. Driveclub was clearly toted as a simcade racing game, a blend between arcade and simulation. This was among many aspects, especially its breathtaking graphics, that made Driveclub such an admirable game that many still enjoy to this day. "instead of just an arcade racer that's pretending to be a sim." We all know what was being referred to here. I'm sure you knew as well considering your somewhat sublime comment which takes aim at a PS4 racing exclusive whilst seemingly defending Forza, which Microsoft is so desperate to push as a simulator when it is nothing of the sort.
@ SixFragz I'm a fan of the GT and Forza series and as regard to one as sim and the other as arcade is pure ignorant nonsense. Having never raced cars at speed I can't tell you which one is the most realistic, but I know that they handle quite similarly to each other from my experience of playing every iteration of both games, except GT Sport. I've always found GT to be slightly better for braking and generally easier to control at high speeds than Forza. Forza hasa better feeling of your tires gripping the road since F4 and the handling generally being less forgiving. You've obviously never played much Forza Motorsport if you consider it to be "arcade" whilst calling Gt a "sim". I joke, you troll, learn to take a joke.
I'm assuming that since no one has said anything, that they haven't noticed that this is a slick, veiled shot taken at another game... Well played. The truth is in the pudding.
Surely it's the proof that's in the pudding
It's clear you're just going to bat for them when this game has less content than the previous game it's in own franchise. Don't throw stones.
That'd be great if it had a proper game centered around such a thing. GT has done great over the years without ever making the racing a chore, or requiring that the meat of the game be online racing. I see no reason why that couldn't still be the case, and they could still offer this to give it more credit. This isn't GT. This is a new experience using the GT name. It borrows aspects of GT, but it's ultimately just a way for both Sony and FIA to be benefcators of each other as they build their brand through each others work. It doesn't consider the millions of fans of the series, what they've become used to, what they expect, and I'm going to wager and say for myself, offer up what I want. Endless tutorial videos(100's according to the author), and having to grind through license tests(something I hated in the older games when it was only about 30 but now they're more rigid for licensing purposes) isn't a game. It's a training program. If I wanted to train to be a professional racer of some sort, I have avenues for that. If I want to just play a fun racing game without having to think about the exacting physics of a cars balance or how a 1/2 degree change in one's spoiler(things the driver won't actually know or bother with since they have crews for that), then what purpose does GT serve? Given that I'd imagine most of the casual crowd falls into this same group, and it's apparent many in the hardcore community and the general fan base just want a GT game like we've come to know, this whole new FIA thing seems to have been a way for Polyphony to ruin the series. I'm glad they saw promise and lots of ideas from the FIA thing. I did too when it was first announced. Had I known it would mean a complete and utter deviation from the established formula, I wouldn't have been positive about it back when it was announced. Who gains from the FIA license? Not the GT fans unless they happen to want an FIA license for some reason....and I'd wager the percentage of GT fans that want that, or even heard of it before, ranks in the low single digits...if not a fraction of a single digit.
So basically hearing it from the horses mouth there will not be a GT7....this game is a major letdown for me and I will be skipping it and getting PC2 for my Pro.
Which is funny cause he actually never said that, he said "I immediately got a lot of inspiration and a lot of ideas came up", and the dude writing this article took that as GT7 was never happening and you people believe him. smh
Will its a evolution and not just flashier graphics and talk about rez. If it will work or not, in a couple of months gamers will decide.
Its a massive step back is what it is. Compared to GTs of the past, this is barebones. Less than 150 cars, less than 20 tracks total...no real SP career and light on VR...after 4 years of this generation, the series has regressed instead of progressed.
Keep defending this type of BS fanboy, cause I know if Turn 10 pulled this with Forza you guys would dedicate entire websites to talk down the developers. There are far more realistic racing experience with full fledged career modes, there is no excuse for this
Like this article with a ton of Xbox fanboys in it?
Turn 10 did much worse with the first forza on the xbox one. Fake graphics, trailer and final version were downgrade , show game running on pc with much better setting, low numbers of cars and tracks,must i go on. Just google it. There are plenty of videos and pics.
@Corroios Is that so? So Turn 10 did MUCH worse than Polyphony??? Ok lets see here. Cars: FM5 - 211 GTS - 140 Tracks: FM5 - 14 locations and 26 circuits GTS - 19 location and 22 circuits SP: FM5 - involving career mode with 100s of hours of racing GTS - no career mode, but tutorial that feature little actual racing Innovations: FM5 - Drivatars that race like the actual real gamer powered by the cloud GTS - Obtain a FIA License through completing in-game tutorials Come on dude...im not seeing this MUCH worse you speak of. In fact FM5 has MORE. The real kicker here is that Turn10 was there on DAY ONE of this generation with FM5! Ya see, they actually get a pass with there first game of this generation because it was on DAY ONE!!! Polyphony is already 4 YEARS LATE with there first game of this generation...they have no such excuse! You speak about "fake graphics" [2D crowds], but what about GTS's 2D trees??? You guys defend anything PS at all costs, even when you have no basis...its really sad.
A complete change of formula in a well established IP, which both does away with the things that made the game most appealing for the vast majority of customers is an evolution? Well....maybe. But not all evolution is good. This, to me, is just a GT game in name. From reading this article, it sounds like the bulk of the early content in this game is the license tests from the older games, but now you get to watch videos. Cuz watching videos to learn how to do something is an evolution I suppose. Actually doing them in the original games was enough, and frustrating enough. After you watch videos, and get your licenses, you can go apply that stuff in test runs. SP races are just individual tracks with no progression related to them whatsoever. You get nothing, no sense of advancement. Would it have been that hard to include such a thing since they have the tracks and AI in place? Is an A-Spec and B-Spec mode really that hard to do at this point? A-Spec is mostly just some limits on particular races, and a circuit you go through were everything is stored in a file saying what you've done. B-Spec is pretty much the same, but they just attach a AI to your car, and some more statistics. This evolution is leaving things out that the series is known for in order to advance in other ares where it didn't have to. After the SP stuft, and I assume in some unranked ways, you can go play online against others. Other people who don't know how to drive, where you're constantly having them do stupid stuff to annoy you on your own race. While AI could be better in racing games, I'll take it over the idiots who are all over the track and screw me up because of their lack of caring since there is no real repurcusssion for slamming another player into the wall. One of the biggest aspects of what made GT so popular(the grind itself) is now locked behind online. An evolution I would expect more from MS than Sony, yet, here we are.....Sony's biggest IP is now primarily a GaaS using a 3rd party hook that most people never heard of or care about. The FIA thing has gotten so little hype since it was announced, it's hard to imagine that people are really that excited for it. People call me a Sony fan boy, and I admit to being a huge GT fan. But this so far looks more like a huge step back, and more appropriate for a new IP or spin off of the game. What it comes down to is the FIA thing should have been nothing more than a feature mode for the game proper. A separate career mode for the game as it were. MP should have been left alone. A and B spec should have been left alone. The SP campaign should have been left alone. The upgrade to tutorials is fine, but the reason for them is not.
@corroios - evolution? What a crock. Since when has online play and earning licences been new. Then offer less tracks and cars and you really have a major disappointment incoming. Why waste my breath though, you defend anything Sony regardless.
I get that there's a lot to do in SP but it doesn't sound like it'll be much fun. It's not a true career mode, far from it. Shame to end the series like that.