Carl Williams writes, "Licensing is a staple of gaming. It has been since the Atari 2600 days. Licensing is going nowhere as companies realize they can halfheartedly work on a game, slap a license on it, and expect to at least make back their investment if not a tidy profit to boot. I have collected five licensed games here that completely missed the mark in some way. As a bonus, I mention what they should have gone with for each license."