Tom Chick - "If Painkiller was a 3D Realms game made with Unity trying to be a rogue-like with a bright Serious Sam aesthetic, it would be Immortal Redneck. Surprisingly, it would also be really good. Definitely better than you’d expect from something with the word 'redneck' in the title."
Erickson: Of all the people in the world to mummify, the gods of Egypt choose a Redneck tourist to bring back from the dead. Why? No one knows. And that’s reason enough to storm their pyramids and beat the ever-loving life out of every monster that gets in the way.
Benjamin Guy Writes - If you know me well, you’ll know I’m a bit of a fan of ancient history, particularly the Ancient Egyptian and Norse eras. Whilst it’s been heartening to see those eras visited recently by Assassins Creed and God of War respectively, it’s a shame there isn’t more use of those wonderful mythologies in games.
+ fun rogue-like mechanics
+ enemy and weapon variety
+ very bright visuals
+ skill tree, power ups and buffs and god alignment abilities
– can be quite challenging
– and vexing when you have a good run but have to start at the base of the pyramid aka rogue-lite is as rogue-lite does