Arjun: "The One X can do 4K. The PS4 Pro...kinda can as well. Both of these are immensely powerful machines, compared to what’s come before in the console space."
Some will, the vast majority won't.
Mainly the big companies and 1st party will, but smaller studios and PC ports likely won't bother making a difference.
People mistake utilization for optimization. Folks for use it for sure. Thats not the same as optimizing for a specific hardware. The reason it happens is because devs have to make multiple versions of a game for systems. Thats why fundamentally, they are all the same. This isn't like SNES and Genesis days.
PC already has the 4k assets so they are likely to do it.
Microsoft has to take the lead with HALO and GEARS and FORZA on this front. Looks like they are off to a good start with Forza.
If XBox One X was not backward compatible for all games, I'd probably jump onboard. But all I see is something that improves resolution. PC has been dealing with this for ages. Sure, there are some settings that can improve draw distance and such, but the bottom line is that we are held back by the lowest common denominator. And since One X games are on PC, too, then the Xbox One X version still wouldn't be the best version in my house.
Same story as the Pro. As long as the base consoles are mandated use neither the Pro or X will reach their full potential.
Beat me to it.
It seems like the third party developers are in too. A lot of news about third party giving love to the X1X I have read....even in N4G.
Yeah. A lot more early support than I expected. I have over 70 games to choose from already and it's still months away from release.
Here are the people who live on this website and love everything xbox.
I feel the tools provided will make it easier than you think, I am optimistic.
Developers always take the path of least resistance except for a few games here and there. It'll be just upscaled version of Xbox one games. It won't be a fully optimized masterpiece like gamers deserve.
This. Most 1st party will and others will do what they can.
well... not true. studios build assets high rez and optimize them down for performance. I know this because I create and have created a lot of this stuff myself. Its a complete non-issue for studios to take higher rez assets and use them in a particular QA target. its easy. Just like how devs say its easy to beef up ps4 pro enhanced games. Game consoles are completely x86 architecture now (except the switch), all game modern game engines are scalable and its simply not hard for devs to hit more targets. they got forza running on a one x in a day. they ported dx12 forza to pc in a day. forzatech engine has full 4k asset support and ultra graphics settings... this is important but its also not unique to forzatech. in fact all current builds of Frostbite, Unity, Unreal etc all support the same stuff. its a non-issue. Devs literally just push the settings till it breaks and walk it back. Rather than building for the Xbox One, they'll start with the One X from now on and then optimize it down to the One S. This is practical for time AND money, since optimized assets are easier to make from higher rez assets vs the other way around. literally less work, less money and more result/availability to target One X first. the rest is gravy.
@thekhurg "Some will, the vast majority won't." I think you´re wrong since to invest on X or Pro will benefit them in a great way. You see, there´s thousand of games released every year to many platforms and we as gamers, as much as we desire to be informed about every each one of them, we can´t keep the track of them all. So imo, if you´re are smart, you´ll want your game to shine! Spread the good news, go and tell to IGN, Kotaku, Polygon, Gamespot that your game is supporting PS4 Pro and Xbox One X and its instant news and highlight. Gamers will be aware of your game and they will want to know more about it, be that by reading or watching a video. The potential is there and your game most definelly will benefit from it.
There are 60+ million base PS4 and like 20 something million xbones out there. There are a fraction of that of Pro and will be a fraction of Scorpio consoles on the market. Developers are going to focus where the user base is not where there are only a small group of gamers.
@thekhurg "Developers are going to focus where the user base is not where there are only a small group of gamers." Focus? Base console versions is a given! There´s a reason why those devs has been so vocal about support for the X and Pro. If Project Cars II can´t run at 1080p 60fps on the base consoles, they will not spend lots of time and effort trying to optimize it to lower end consoles.They will just offer that option on Pro and X then call it a day.
They wont use 4k assets if the xbox x cant run the game above 2k checkerboard like AC, Anthem, Destiny 2 and others
Actually I've seen a lot of support from big studios and small. It certainly already has more support than the PS4 Pro does.
thekhurg, your comment should read "I hope they won't"
Most will, some won't. Especially if they are 3rd party PC games coming to XB1X. Some smaller Indie studios probably won't bother, but the BIG Boys will use all the power.
The disagrees in from Xbox fanboys :)
The agrees in from Sony fanboys :) I mean trolls
Simply look at the history of most powerful consoles. Chances are, first party games will, most third party will not. LCD tends to run the show.
So original Xbox? ;) That's why we will see more native 4k games on X. X is a bigger upgrade than pro while day one system was the weakest. So in a sense Xbox will see both the lowest and highest quality games this gen (resolution wise). I like my Xbox and will be picking up an X, but resolution wise (as assets are the same, but output is different sometimes) the base One is marginally weaker than the PS4 which is why resolution has dipped further in some cases. I doubt we will see a ton of upgrades beyond what PC or Pro gets either way. Most often resolution and now and again textures or other boosts (especially if also on pc as better assets are more likely already made for pc in mind). Not expecting a huge difference from most companies though but we will see more native 4k games on x simply due to Xbox power difference while being both the LCD and HCD this generation upon the X's release.
Odd considering most devs gave the base PS4 more love. That's Sony so it doesn't count right?
Yep - for every game release over the last 4 years it's been "runs at 'X' resolution on the Xbox and 'y' on the PS4", as well as meticulous graphics comparisons that all come to the conclusion that the PS4 always has the better version because it's more powerful. Why would devs stop doing that now? Pretty dumb question if you ask me
they will take full advantage if its easy to do so
No the common denominator is the org PS4 and XB1. Pro & XB1X will be held back due to parity. I would imagine 1st party will push It very hard on the mid level systems.
Not until the next generation of consoles start.
That's what I think and even then that would be for cross gen games still hold back by the base model. Edit: meaning for both Pro and X IMO even if Ms said they have a different approach they could change and go for a real new gen next time
@2pacalypsenow I think when the X finally releases, we´ll start to hear less and less about base consoles version of games. I think developers want to be ahead of tecnology and competition so they will not waste their time optimizing their games to run or look best on low end consoles.
They have to, both Sony and MS said the same games will work on both version of each console. Which is why mid gen upgrades are stupid.
Sounds like a Microsoft standard
@Rude-ro Sony started this and well, some people seems to be ok with a new console from them each every 3 years. These people want the PS5 to be out in 2019 exact 3 years after the Pro release so, more power to Sony i guess.
This will 100% be dependent on two things... 1) How easy it is for a dev to actually add in the extra tid bits & power of the console over the vanilla version. 2) How well it sells out of the gate will also be a big factor for how willing a dev is to support the extra work needed.
Depends. Microsoft's push for 4k patches already seems to leave the Pro in the dust. They're pushing support hard for this thing. If Microsoft's push translates to future titles who knows.
So far so good. Let's face it the devs will want to show of the best version of their games on consoles and the X is the only consoles that can make their creation truly shine like 1080p did for games that shined on PS4. We've seen steady support for it so far. No worries if PS 4PRO don't get the same support so far it hasn't or devs have been more vocal about X1X and 4K not so much with other consoles.
Looks like a lot of developers already are. Look at the number of commitments.
They'll utilize it, and as you said they have a ton of commitments to do just that. It's the word "fully" that makes me think probably not.
I doubt there's enough time left in the gen for that to truly happen. I mean we didn't get anything near the level of the last of us at the start of last gen. It takes time for the devs to learn the ins and outs. And much like that example, I think it'll be a first party studio that produces the best looking, best performing title on the system.
That would be true if the X1X was made as a next gen system, but it was made for current game engines. In other words, devs know the "ins and outs" better than any new gen.
it's always the haters and vultures on this site who are the first to line up and comment on anything xbox. devs will take advantage of the one x because of the xdk that microsoft is making available to devs. the one x dev kit is so advanced it does NOT matter that microsoft doesnt have the same install base as playstation. getting even the most complex games running on the one x within a week, will entice devs to Enhance their game and make whatever tweak necessary to get the game running on the One S. every dev to have gotten their hand on the One X dev kit have sung nothing but praises for it
For me personally I'm more than happy with what ps4 and Xbox are generating graphically. The games we have now and next year are visually stunning, but the bottom line is still gameplay that's why we buy these systems for gameplay experiences.
Xbox will be both the lowest and highest bar tech wise this gen (ignoring the Switch for most games). In a sense MS allowed the x to hit native 4K more often entirely because it is the weaker of base models (lowers resolution more than PS4) and by giving it's mid gen that much more power. Outside of that, if Devs "only" push PS4 level checkerboarding than it can leave that much more room for other benefits. Many won't utilize those resources for one reason or another (parity, time:budget constraints, simply "good enough", etc) but if it's also on PC than 1440p-1800 "base" checkerboarding equivalent would probably allow importing more High-Ultra pc settings to the console with less effort involved than maintaining rock solid 4K/30-60. In some cases a mix like Forza--first party will probably push it more than any third anyways.
Being honest, I think this may probably end up being the best console to play Cyberpunk 2077 on.
Absolutely for scalable engines, most game engines are scalable and definitely first party, the answer has to be yes otherwise don't bother bringing out more powerful consoles. Stupid question really, the one x is a massive leap over Xbox one and a good size jump over the pro, we should see definite improvements.
IT'S FUNNY Microsoft's own OG Xbox could hold the Xbox One X back even though people will want to blame the Pro. It'll be interesting to see if Microsoft pushes developers to support the X. They're doing a good job so far with over 40+ confirmed games getting support.
@Sm00thNinja MS can only "push" their own studios to harvest the power of the One X. They made sure to provide devs with more power and easy tools for development on X. That´s all
I wouldn't say that. They forced a requirement for all games to have achievements. They could mandate a baseline that developers must achieve on Xbox One X as well. PS4 Pro 4k patches for games seem like an afterthought. WHY CAN'T DRIVECLUB GET A 4K UPDATE 😣. Support for the X seems stronger already 5 months before launch
The crappy Jaguar CPU is holding it back on the big titles like Anthem, AC, D2, same as the Pro. I expected more from the X, considering the Pro will have been out 12 months already.
It's all about cash flow. No one really cares about the consumers wishes just get it done and show me the money. It's a business nothing more.
1st party 100% yes, but 3rd party so far they have some "give time more time" and we shall see
They make it sound like it's 100th gen console
It will be the same as ps4 pro, they will not fully utilize it, instead they will do the easiest thing they can, just "upscale" to as close as possible to 4k and they are done. All that power wasted on "4k", on ps4 pro there is even more emerging problem, users of 1080p screens are not getting anything at all, not even downsample to 1080p from whatever mode is PRO using on 4k display.
@neoandrew "All that power wasted on "4k", on ps4 pro there is even more emerging problem, users of 1080p screens are not getting anything at all, not even downsample to 1080p from whatever mode is PRO using on 4k display." Agreed. Yeah, the problem with the Pro support for 1080p is really surprising since Sony was the first to announce such support. I remember the time when we tought the X would not support full hd tvs. And now MS seems to be the only one that will mandate supersample for all games.
Apparently many are.
If devs can really get games running on it in less than a day I expect pretty good support from most devs. The only ones to really push it will be first party and 3rd party devs with marketing deals.
Most of them will but the ones are under Sony cheque won't
Imo I don't think so. If MS decides to make exclusive games for the XBOX only that will not be able to play on the OG XBO including the S & have developers use the power of the XBOX specs alone then they will utilize the power.
no xbox is lost. got to Pc all day!
I don't think 3rd parties will invest that much, so its really on Microsoft's 1st party to truly deliver on the console's potential. Gears 4 on Ultra looks absolutely stunning and so does FM7 and Sea of Thieves, but they need to truly deliver the performance
so far support has been great so i think so.
doubtful. Most will take the PS4 Pro settings and copy + paste.
In my experience with the Pro it's not that likely, besides first party games and a very SMALL number of third party developers don't utilise it at all.
That depends on the developers and the games they are bringing to the table. If a game is planned for few years then yes they should and will support it. If its like 'release and forget' then no need for a developer to think on putting those additional effort as his game is only for now and base consoles are enough.
I still don't have a clue how this is gonna work. And MS really hasn't helped the situation, imo. If, like you would expect, games are developed firstly on PC, then X1X, and finally down to X1, then most games should make extensive use of X1X capabilities. If the only restriction MS have is the game - in some form -has to appear on both consoles that shouldn't restrict anything. I don't see dev's releasing a low quality version of their game on X1X, knowing what's expected. That would simply damage reputations I would have thought.
Have you seen the list of confirmed games to receive an update? It's a rather large list that keeps growing...Will every game take advantage? Of course not... But it will not be a rare occurrence to see game companies put the extra juice to work.