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Redout Dev Is Optimizing For 4K/60fps On PS4 Pro, Agrees With Cerny’s Estimation For Pro Dev Effort

Says porting to PS4 Pro isn't too much effort.

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S2Killinit217d ago

Which game are these guys working on?

Fishy Fingers217d ago

Ummm... the Redout dev is working on, wait for it... Redout.

Sam Fisher217d ago (Edited 217d ago )

Lmfao 😂😂😂

Give him some time maybe he just woke up

S2Killinit217d ago (Edited 217d ago )

lol makes sense.

cellfluid217d ago

Or maybe he's laggin. Lol

Felsager216d ago (Edited 216d ago )

He needs breakfast.

seanpitt23216d ago

Yeah it is Monday he might of had a big weekend and still recovering.

+ Show (3) more repliesLast reply 216d ago
yeahright2216d ago

Honestly I'm glad you asked. I mistakenly read the title as "Reddit: Dev is optimizing..."

XanderZane216d ago

The game is RedOut. The name is in the title.
This game was running at 1080P / 60fps on the PS4 wasn't it? Not really surprised it's running at native 4K / 60fps on the PS4 Pro. Don't really see anything in the game that would tax or slow the system down. Is this a sequel to Wipeout?

fatbastard11216d ago

Don't let these guys put you down for not knowing this bargain bin bound game that I too never heard of.

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217d ago Replies(4)
Petebloodyonion217d ago

According to the dev, optimization like 4K and 60 frames seconds take time and they can't promise it but hey! it's no effort!
Instead of focusing on 4k for pro they should make sure that this version of WIPEOUT includes a PSVR mode like the pc version.

Obscure_Observer216d ago

@Petebloodyonion

Lol. I see what you did there.

B1uBurneR216d ago

Yup! Day One 4Pro purchase. Finally a game to push the limits of the system.

armchairDev216d ago (Edited 216d ago )

isn't that what Wipeout Omega does on the ps4 pro, running at native 4k/60?

XanderZane216d ago

LOL!! This game and Wipeout aren't pushing the PS4 Pro at all. They both were running at 1080P 60fps on the OG PS4. Horizon: Zero Dawn is pushing the system. We know this because it's not running in native 4K / 60fps.

armchairDev216d ago (Edited 216d ago )

What a dumb thing to say. If this game isn't pushing the ps4 pro at all, then why does it drop to 4k checkerboarding instead of native when you turn on motion blur? Shouldn't it have all this extra power left over???

And yes, Wipeout runs at 1080/60 on the original ps4. It also runs at 4k, which is FOUR TIMES THE RESOLUTION on the ps4 pro, from a console that's only about 2 times as powerful in gpu and 30% more powerful in cpu.. So...what's your point?

XanderZane216d ago

@armchairDev
My point is Wipeout and Redout are not pushing the limits of the PS4 Pro. If both games are running in native 4K / 60fps. The games are open world and aren't overly complex. How many hover riders are on the track at once? 5 or 6? If they had to checkboard render either of these games, that's pretty bad.

armchairDev216d ago

Incorrect. It takes all the power the PS4 Pro has to run it at native 4k/locked 60. Of course it's not an open world, that doesn't mean the game isn't very detailed. And in order for the framerate to be locked, 60 must be the minimum. It needs to render closer to 80-90fps in reality. I'm so sick of people that have never programmed anything thinking they know better than the developers do. By the way, on the PC version of Redout, you need about a 4 teraflop gpu to be able to run it at 4k/60, just like on the ps4 pro...

ModiJi216d ago

Crackdown 3 in SP is also not pushing x, i wonder why its 30fps...

XanderZane215d ago

@ModiJi
I don't know what they are doing with Crackdown 3. Seems they start programming it for the XB1 and never really upgraded it for the XB1X. I'm not even sure if the gameplay they showed was for the XB1X or the OG XB1. Guess we'll find out more at GamesCom. Either way, it's not pushing the XB1X.

+ Show (2) more repliesLast reply 215d ago
DAEMONIFEAR216d ago

Won't have 4k assets though and can guarentee it will be cb 2160p

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