190°

Assassin’s Creed Origins Director Discusses Leveling, Confirms All Skills Can Be Unlocked Over Time

With a robust assortment of skills to choose from, some players are already worried that they will have to carefully decide where to spend their points. Putting those fears to rest, however, Ismail confirmed that gamers can unlock every skill in the game with enough time and dedication.

While the Assassin’s Creed Origins director revealed that the game will features a level cap of 40, Ismail also clarified that this hard level cap does not limit players to a certain number of skills. Players can eventually unlock all skills in the game. Furthermore, Ismail confirmed that none of the skills will be locked behind story progression. Users can theoretically unlock any skill at any point during the game’s campaign including the beginning if they have the points to do so.

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inquisitr.com
Swiftfox2469d ago

The disconnection of skill points and level only tells me one thing--the player level is an arbitrary gating system for the player to lock them out of content until they grind a certain amount. Further I don't feel allowing the player to eventually unlock all skill points solves the creative problem of players being unsure of what skills they want early game. You could easily solve it by allowing the player to refund and reassign up to the first (X) amount of points where is (X) is the amount of points needed to really notice a change in gameplay between skill trees. This way the player wouldn't feel they made a wrong decision and feel they're performance for the rest of the game suffers for it.

You could also set up a starting mission where players are given (X) number of points to assign. Have it be a short demo level and at the end ask if the players wish to replay the mission with different skills. Or anything else other than "just keep grinding till you have points in what you want."

Also your mission design needs to be on point. You never want a player thinking "Wow, there's no point in stealth when I can slash through everything." or "Wow, you can't stealth this part there's guards everywhere." I certainly would never want any of my players to feel how they chose to play is the wrong way to do things--especially in a game championing the ability to "play how you want."

Germaximus2469d ago

Exactly. The leveling system in Unity ruined the experience for me. If it weren't for that, the game woulda been better. I think it's a good game but having to "grind" at all just ruins it for me.

I'm a little bit worried but Origins looks amazing.

toddybad2469d ago

Not too fussed about the leveling/skills systems but looking forward to another AC game.

Goldby2469d ago

Wish they made the skill side more specialized. Give us 100 skills and 1 skill point per level.

Make it so we can't master every skill. Make it so our choice actually effects how we play

phoenixwing2469d ago

It will affect how you play for the most part. The main game will probably have you choosing your skill tree set and finishing the missions if you want. However the option to grind for everything is there but I'm just gonna use my build as you go and by the time you get to the end game without grinding I'm expecting to have a unique character build. However, I am also expecting once I finish the main story I can devote time to grinding and become beastly in everything

SlightlyRetarted2468d ago

I really don't understand these kind of skill trees. I mean what's the point. IMO skill trees should mould your character into something in the end. You are good at something and bad at something. Or you don't shine on anything but are jack of all traits. Also these trees are paper thin. Maybe 1/4 of the skills are actually desirable and rest are useless junk that you open randomly after you've had everything worthwile unlocked.

150°

10 Video Game Sequels That Saved Their Franchise

Video game sequels like Assassin's Creed Origins, Doom (2016), and Fire Emblem Awakening were just what these franchises needed to be revitalized.

Immagaiden349d ago

Lmao what’s Halo Infinite doing on this list?

Who would ever say Halo Infinite saved the Halo franchise

SullysCigar349d ago

Thought the same - very bizarre!

RE7 though... my God, what a shift over RE6! That franchise was definitely going in the wrong direction, so RE7 was a welcome return to form.

ModsDoBetter349d ago

Resi 6 was and still is the worst entry in the series.
7 was a great turnaround, despite people’s concerned about the switch to FP perspective.

DMC5 definitely helped the franchise after the whole DmC debacle. Whilst it was a decent action game, it was a far cry from the series and the characters we knew.

AC Origins is my favourite in the entire AC series. Despite the switch to a more RPG style of gameplay - the setting, soundtrack, length, etc were all amazing. sadly followed up by the ridiculously long and “more of the same” Odsyssey.

I don’t feel it’s fair to say the franchise slipped with Doom 3, Doom 3 was incredibly atmospheric and took the game in a different direction but there’s no denying Doom (2016) was sensational.

Halo 4 & 5 were disappointing but Halo Infinite definitely didn’t save the franchise? What?

TheEnigma313349d ago (Edited 349d ago )

I'm going to have to go with SMB 3. I was around when SMB 2 first came out and people hated it. 3 is still arguably the best mario game created.

HellspawnPR1981349d ago

"Halo Infinite"? Worse Halo ever. Whoever made this list just lost all credibility.

Hofstaderman349d ago

In future lists of a similar nature I have a suspicion Final Fantasy XVI will feature.

70°

Six Best Historically Accurate Games

GF365: "Out of the many historically accurate games out there, these are our picks for the six best games that are historically accurate. While these games aren't completely accurate, they depict the times and situations of history well. Plus, they're all a lot of fun to play, too."

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gamefreaks365.com
jznrpg503d ago

Historically accurate from the past is tough to truly know and judge especially the farther you go back because history is written from the people in power and doesn’t mean it’s the truth just the narrative they wanted to tell.

I don’t care about historically accurate in most games because they are games not biographies or history books . Just make the game fun , good gameplay and such .

Ghost of Tsushima wasn’t historically accurate in many things but I loved the game . Many examples like it .

60°

Ubisoft Announces Financials "Well Above Target" Thanks to Assassin's Creed and Rainbow Six Siege

Assassin's Creed and Tom Clancy's Rainbow Six Siege drive Ubisoft's financial results well above target.

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twinfinite.net
534d ago