In an interview with finder.com.au, Impulse Gear founder Seth Luisi talks about the next iteration of Sony’s hardware.
"More important than that, however, is a wider field of view. Having a wider field of view can make you feel more immersed in the world" This.
He flat out said he knows Sony is looking into this and is also very important to them. Hint or indirect confirmation of PSVR2? I wouldn't be surprised but for me it would have to be the move 2.0 controller updates that would excite me more than an actual update to the psvr headset. When I played batman VR it was phenomenal just how great the visuals were from the sprawling Gotham city rooftop to the waterfalls in the batcave. However the controls could use some improvement with better collision detection.
I'm still wondering if we will see a psvr 2. Support has seemed to of dropped for the 1st one and 4k seems to be all the talk. Interesting times for vr but Sony and developers need to offer more for it imo for it to get a foot on the market as 1.5 million out of 40+ million console's sold is not a big market to make games for.
-OLED display, no form of LCD/LED that you find in 99% of TVs will cut it -No move controllers, hate those with a passion -Wider view -Thinner headband design to allow better headset fitment -1080p/60FPS locked
You need more than 60fps for vr, because real life isn't given to you by frames in order for your brain to feel natural in a vr environment is to give it too many frames for it to discern. So about 90-120 fps
You are correct. It should be 120fps. 60FPS would be a vomit fest.
@shloo I've played a few PSVR games that i believe are rendered at 60fps - didn't vomit once.
Ill be really pissed if they bring out a PSVR2 so soon after ive spend way to much on there first gimmick.
And no Sony first party games supports PSVR only
nope, just like all early consumers, you are the test bed for the future. Thanks for your support, I'll wait for a perfect revision.
Maybe for the PS5, I think this iteration of PSVR is what we are getting this gen as it taxes the hardware pretty hard even the PSPRO. If they come out with another one this gen I think a lot of folks would be pissed off unless they have a trade up program.
Definitely, PSVR ver2 & PS5 must be designed with each in mind. The focus must be on delivering the best experience from each 😉
Farpoint is a great gaming experience. Variable enemies & tactics as the game story develops is great. No real control issues either. It plays very solid. So a must buy from me😉 New Ver 2 move controllers is a must however.🤔
I played it on the Dualshock 4 and thought it was immersive enough as it is. Would like to try it with the AIM controller. Also if they made a move controller 2.0 shaped more like a star trek phaser that might be more ideal for pistols while still comfortable to use as wands or melee weapons for RPGs and such.
Aim controller is a must. The various weapon types & their reload/trajectories are a pleasant surprise. Initial setting for Aim directional motion is set straight ahead. But applying gradient/ degree motion is great as you can travel back & fourth. A lot of reviewers missed this option 🙄 Definetly get the aim controller 😉
Nothing below 1080p Less cords. I want wireless, but that's unrealistic. Wider FoV
Wireless, 4K, room scale. $299. That is when it will be widespread.
PSVR 2.0 is a long way off, wont hit till PS5. I expect mixed reality with cameras on PSVR 2, not just VR. What I want for now, Impulse Gear, is for you to take your engine and make a full FPS Halo like game with it, using the AIM controller. Farpoint is fun and impressive but it feels like a tease for what could be. I want a Multiplayer combat game like that as well.
I have personally tried my brother PSVR and it is an addicting experience and really want one my own.
Ps5 has a a projected launch date of late 2019 or early 2020. Psvr 2.0 will launch soon after.
!st on this list should be he actually wants it to come out. It's not looking very good as of right now.
Higher resolution, better displays, 120hz, wider FOV, better design for head mounting with more adjustments, and better support for wide-frame glasses. And please, for the love of Kratos, ditch the Move controllers. Design newer controllers more in-line with the Vive and Oculus ones. Those controllers work really well. The Move controllers just weren't designed for VR, and don't work well enough.
Yeah but the aim controller is on point. Best controller in years.
The aim controller for the Move? Haven't used that yet. It seems alright, though it's only really ideal for shooters. I'm sure it's good though.
HDMI2 pass-through please.
N4G is a community of gamers posting and discussing the latest game news. It’s part of NewsBoiler, a network of social news sites covering today’s pop culture.