Ubisoft Wants To Try and Break Some Molds with Far Cry 5

Far Cry 5 is a game where the folks at Ubisoft Montreal want to try and break some molds, according to Director Dan Hay, testing themselves.

Read Full Story >>
The story is too old to be commented.
Cybermario406d ago

we will see, hope they deliver

406d ago
joedahoe406d ago

Finally chuck some ragdolls in then!!

Those corny scripted death animations that they've been using since 3 look awful.

Profchaos406d ago

Skipped primal because it felt like it should of been dlc hoping this is related to 3 and 4 in name only

D3TH_D33LR406d ago

Dlc for what game though? I just thought it should've been a $30-40 game similar to high priced indies.

Profchaos405d ago

Dlc for far cry 4 in the same vein as blood dragon was for far cry 3

It used the same map just flipped

generic-user-name406d ago

I haven't seen anything that breaks the mold, in this game yet. So far it looks like a far cry 3 reskin that copied the buddy system from mgsv.

pinkcrocodile75406d ago

You can't have read the article then.

D3TH_D33LR406d ago

It's mostly in how the game plays it seems. Everything feels more natural, you need to talk to people on bars to get info on a new job or special points of interest. I agree on the spotting and sneaking around part of the game though. That doesn't seem unchanged. Wish they would too because i find it way too easy to get around the ai even on hardest difficulties.

D3TH_D33LR406d ago (Edited 406d ago )

I just hope the game's as immersive as the devs keep saying it is. The past few games end up being just a bunch of flashing HUD beacons on my map or screen. I want the game story to be as organic as they describe it to be. That would really complete the experience imo. Give it some metro 2033/last light gameplay like features for treating wounds, starting vehicles or unjamming weapons to push that immersion further. I find the far crys of late have suffered from the typical Ubisoft open world of cluttering the game world with collectibles, points of interests, etc. While I want a big game world with lots to do, I'd rather it all flow seemlessly than look like and play like something that'd give a guy with OCD a heart attack and feeling like they need to do everything in a certain area before moving on.

Show all comments (12)