From PlayStation.Blog: "Hello everyone, my name is Kunal D. Patel and I am a graduate student in the MFA Design + Technology program at Parsons The New School for Design. I was also a member of "Team Good Sportsmanship," which won the top prize in Parson's LittleBigPlanet 24-Hour Game Jam. All of us - Zach Gage, Meejin Hong, Caiti McDaid-Kelly, and Subalekha Udayasankar have been humbled by all the positive press our level, "Shadow of the LittleBigColossus" (thanks to PS3 Fanboy for the name), has been receiving. When Sony asked us to write a post for PlayStation.Blog detailing our time with LittleBigPlanet, I jumped at the opportunity.
Our concept was to create a "living level" - a giant, walking beast that was always in motion, requiring players to move through different game environments and mechanics both inside and outside the beast. Imagine Shadow of Colossus, but taken to the next level through LittleBigPlanet. We knew it was an ambitious goal that would likely test our time limit of 24 hours and the capabilities of the game (or so we thought). In order to bring our concept to life, our team operated as a mini game design studio. We matched people's backgrounds and talents to their task, and everyone had a role to fill in our production pipeline. Zach (New Media Art) and I (Architecture) worked on Level Design & Development, Meejin (Fine Art) and Caiti (Textiles) worked on all of the Drawing & Textures, and Subalehka (IT/Engineering) worked on prototyping the Gameplay Mechanics for all the different sections of the beast. What I want to make clear here is that none of us are video game designers, yet in 24 hours we were able to create a level that we are extremely proud of."