GameBanshee writes: "Despite what a lot of people seem to claim, sandbox gameplay is not a recent invention. The concept easily reaches back to some of the early Ultima titles, Darklands, Sid Meier's Pirates!, and The Elder Scrolls: Arena. The sandbox "sub-genre", if you can call it that, has occupied a valued niche in the RPG pantheon, usually with the same pros (addictive, open-world gameplay) and cons (quantity over quality, repetitive gameplay).
TaleWorlds' indie action RPG Mount & Blade is no exception in its widest scope. It too has compelling and addictive gameplay offset by repetitive and uninteresting quests and NPCs. But Mount & Blade is a little different. Kind of like Arena, you can tell that this is not a game that set out to be a perfect sandbox title, but instead strove to be a fighting game first and foremost – and this has its positive and negative sides."