Gamer 2.0 writes: "Like a blast from the past, Banjo- Kazooie is set to become the sole platforming franchise on a console, looking to branch out the Xbox 360 into a territory it has since left forgotten in the realm of shooters and action titles. While the furry duo is looking forward to their vehicular-enhanced title Nuts & Bolts, nostalgic gamers will also get to sample a treat from years prior when the original Banjo-Kazooie hits XBLA next month. For a taste of this Banjo-Kazooie goodness, continue reading on.
First and foremost, Nuts & Bolts is an entirely different game from the original Nintendo 64 title. Fans expecting to simply wander around collecting musical notes and jiggies and fighting bosses are going to be disappointed. But that isn't to say that Rare has totally forgotten the core gameplay that made the series so popular, they have just given it a modern day makeover; take for instance the incredibly dubious and mainstream storyline. Nuts & Bolts begins with a look-back at the previous games, in a fantastic retro black-and-white shutter film that expresses the humor and artistic design that Rare is so well known for. After watching this delightful flashback, you soon take control of Banjo and your adventure begins."
Jared writes: "With the Battletoads having made a triumphant return, let's look at the rest of Rare's back catalog for which series deserves a return to form next."
Donkey Kong Country is probably my favorite game of all time but I've not connected with much else Rareware has made since other than maybe Killer Instinct. Sea of Thieves has got to be close to my worst $60 purchase I've ever made.
Wonder why some series just seem to feel lackluster as time goes on? Well, it's because some later installments really mess up the formula. Check out ten times sequels really screwed everything up.
Ugh Musashi: Samurai Legend is so meh. Don't understand how you can go from Brave Fencer Musashi to that. I really want a Brave Fencer Musashi HD Remake or a true sequel. It's one of the best games I've ever played.
Grant Kirkhope, the composer of Banjo-Kazooie: Nuts & Bolts, explains what he thinks the issue was with the often-criticized Xbox 360 title.
I actually liked it for what it was. But then again I'm not a Banjo fan. I actually hated a lot of the N64 style games that all followed the same Mario 64 style. Except for Conker.
I really enjoyed this game, the building was fun, I thought it was a well made platformer.
I kind of agree. The game had many new ideas that would have worked better in a new IP as people wouldn't be so upset that Nuts & Bolts played so differently from the older titles.
I seriously hate how angular the redesigns are for so many of the characters in the game
The X06 trailer built people’s hopes only for the final release to ruin those dreams
Damn right it should have
Can we just get Banjo Threeie and write this game off as Kazooies bad dream or something. An in game joke.