By setting the next Call of Duty in World War 2, Activision charged the developers at Sledgehammer Games with coming up with a philosophy for dealing with Nazi iconography and the possibility of playing as non-German male soldiers when the game puts players on the Axis side in multiplayer.
CGM Writes: While we were over at PAX East, we were able to sit down with Goichi Suda (Suda51) and talk about the upcoming remaster of Shadows of the Damned
"Treat your players as you would like to be treated, that's it," Vincke says when asked about how to maintain trust with a game's community.
BLG writes, "There are plenty of amazing horror games out there, but some of the very best ones that will leave you shaken to your core are indie horror games. If you’re looking to pick up new games for some scares, here are the best indie horror games you can play."
"The campaign in this game is about finding that line of quality entertainment with respect for the world's greatest conflict and the people who sacrificed and died," Condrey said. "We tell that narrative in a way we think honours the cause''
anyways, about the nazi zombies...
I'm not reading that article but by title alone. I'd say poorly.
PC culture ruins every art form, the black female soldiers absence of the swastika in WWII are just embarrassing reminders of that
Why do developers still shy away from creating a campaign from the Axis perspective? Not all German soldier were Nazi's and not all German soldiers believed in the fight but had to either fight or die anyway.
"How Call of Duty: WW2 Handles Swastikas and Female Soldiers"
Here we go again. The bullshit PC culture is re-writing history. Liberalism is a disease.