Studio head Craig Duncan spoke about Rare changing its secretive nature to open themselves up to fans.
There used to be a time when Rare developed and released multiple games of multiple genres at a time. Now they're taking a long while just to put out one.
My have times dramatically changed for this developer.
That was mostly back on the N64. Good games for sure but a platform not really known for fidelity like there is now.
Rare, in the past relied on having small teams work on multiple separate projects. The company's past development practices, was likely one of the reasons, Rare struggled during the 6th and 7th gen. Despite the companies issues during the 6th and 7th gen. I think some of the companies early 360 games, were pretty good for their time. I personally really enjoyed Kameo, and even Perfect Dark Zero. I am excited to see what game(s), Rare will work on after Sea of Thieves.
Same here. I honestly thought perfect dark was very creative and a lot of funn. With some improvements a sequel would've been awesome.
Even during the 6th and 7th gens Rare could put out multiple titles in a timely manner.
Now in the 8th gen all Rare has done is one compilation and is still in the alpha stages of one new game.
Im sorry this game does not do it for me I think it looks very good. If Im going to play a Pirate game Im going for Skull Bones
I just wish they'd have more play sessions for the alpha on Win10 than one a week. Having them on on Wednesday mornings isn't exactly convenient.
Yeah. They're not being forced to make shitty Kinect games anymore. I don't plan on buying SoT, but I did enjoy the E3 demo for the fact that it was so playful. It really brought me back to what made Rare so great when I was much younger. I really wish the best for them with the game, and hope MS doesn't screw them over again.
Tbh their kinect games were not shitty they were some of the best in the device but they were not games for everyone and we all want to see rare ips from the past as well as new ones.
It will be interesting to see how well this game sells and also where they go from here.
At least Kinect had some decent games, compared to move which had all the games made for it were shitty.
Not all games for move were shitty. Killzone in 3D with the sharpshooter was actually pretty badass. Plus it paved the way for PSVR, what did Kinect evolve into other than a paperweight?
@fenome I said games made for move not games that had move controls stuck on in order to sell more move controllers. Obviously never used Kinect. As for PSVR the move controllers and camera are pretty poor compared to the competition.
I thought a 50 year break changed the way rare devolpes games
I was sorry for Sea of Thieves when I saw Ubisoft Skull and Bones new game. Compared to them, Sea of Thieves looks like a mobile game for kids. Same concept but Skull and Bones has a more artistic and serious feel.
Ubisoft killed them.
You couldn't be more wrong. Sure both games are about pirates, but the core focus of both games seems very different, at least based on the trailers.
Skull and Bones seem to be focusing on PvP combat espcially 5v5. Sea of Thieves focuses more on exploration and cooperation.
Judging a game based on graphic is just pure ignorance IMO. Both games look great and are clearly aiming for different art style, with one trying to look realistic and the other one trying to look more cartoony.
So in other words GaaS huh?
Okay jokes asides I'm seriously worried they don't just make MP microtransaction games in the future would love to see a SP game from them.
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