One ostensible slur that's been doing the rounds about Runes of Magic is that it's basically a World of Warcraft clone, but this misses the point. WOW was a success because of how well it built on MMO conventions, how it refined them. It's no surprise it's influential, but conversely it's got no great claim on gameworlds defined by cod-medievalism and pick-and-mix mythology (John Ronald Reuel plays a key role in such things), interfaces featuring text boxes, hotbars, mini-maps and health bars, and questing based on killing, collecting, delivering. Runes of Magic certainly features all these aspects. Indeed, it's so familiar that it's appreciably comfortable to pick up and play, if you've any experience with recent big MMORPGs. Okay, one in particular.