Ubisoft has recently confirmed that Far Cry 5 and Assassin's Creed: Origins, the two diamond titles of the line-up of the French software company, will not have a mini-map.
Not a big deal, seems like a weird decision though.
Won't need one. From the gameplay, they're using the skyrim style info bar at the top showing locations/quests.
Yeah I guess. I'm not too worried about it either way. It would suck if AC became menu heavy like skyrim. Pausing the game every 5 seconds.
Even tho it's gonna be hell of a ride without a map, I respect the effort, might even like it more.. I like challenges.
i get lost pretty easy. A mini map would be appreciated lol I'll still buy the game though.
Edit: Getting lost in the desert seems like a real possibility now xD
they put a compass system like Skyrim
In previous far cry games the mini map came in handy for the looting after you took out an outpost.
Finding the letters, dimonds etc without a mini map ain't gonna be easy.
Hope they get rid of Eagle Vision or any alternative visions also.
You have that bird you throw in the air and is basically a remodeled drone from ghost recon
Interesting from a design perspective. They're trying to make things more organic for the player, should be interesting to see how it affects a person's overall experience. I know I constantly rely on minimaps to a fault, but being asked to remember where I've been and where I'm going will be a nice change of pace. I just hope this doesn't lead to having to constantly open up the larger map to find out where I'm going.
well, the problem would be if they threw in 300-400 chests you have to find (which counts towards 100% completion), it would be a pain in the ass to search for them all without having some kind of minimap for you to reference.
I'm hoping the decision to drop the mini-map will include dropping tedious collect-a-thons. This is a chance for them to get creative with what is discover able on the map.
I don't mind collectibles, but they really got out of hand with them - Unity was the epitome of collect-a-thons. It's Ubisoft, though, so there'll no doubt be collectibles in this game.
They at least lessened them in Syndicate.
that's weird... why?
I'm actually ok with this. Too many games rely on the mini-map nowadays. I just hope they aren't including a mini-map just for the heck of it. I hope it is more of a design perspective then simply removing it. Kinda like the Metro series with limited HUD. You can still see the bullets you have in your gun and still had an idea of how much oxygen you had left for your gas mask. Everything was still present visually, just now splat on the screen as a HUD. It's one of the very few games to do that and I appreciate that.
Games have been trying to get rid of HUD and screen clutter in recent years. Look at MGSV for reference where you would mark waypoints on the menu map, and a beacon would show up instead of a route on a mini map.
It's how I play Zelda and I love it. Learning landmarks makes the game that much more entertaining.
AC Origins is being described as Souls Witcher due to its new combat system, AI, and open world. For the first time since Black Flag I'm super excited.
Why not have it with the option to turn it off?
The collectibles in Watch Dogs 2 were totally reasonable. All travel points were unlocked from the start. Look at that game to see where we might be headed.
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