'Point-and-click'. Hardly sounds like a recipe for absorbing, fun and entertaining gaming does it? You point at things, then click on them - the story moves on. You could argue the interactive element becomes limited, a bit like trying to salsa while wearing a pair of outsize wellies.
If you're unfamiliar with the adventure game format then we should mention that the point and click genre had its heyday in the '90s with notable titles like the Broken Sword series, Day of the Tentacle and Myst selling in their millions. But when 3D worlds came along they went out of fashion quicker than a Turkey Twizzler at a vegan market.