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In Defense of Destiny – Super Jump

One thing nobody can deny about Destiny is that it feels great. Bungie has a lot of experience nailing the feel of their games — their work on Halo is often credited with establishing the console first-person shooter — and Destiny is a culmination of that expertise. Guns have a perfect sense of weight, and each weapon type fills its niche perfectly. Each class feels powerful and dangerous in its own ways, and every subclass alters the formula enough that none of them are underpowered or underutilized. Few things are more immediately satisfying than landing a headshot and seeing an enemies’ head erupt in a geyser of smoke and sparks, and whatever magic Bungie does to make that incredible aim feel natural (when we all know there’s some trickery there) is flawless.

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