UGO writes: "Developer Double Helix Games did a very smart thing when Konami handed them the Silent Hill license. Clearly fans of the series, they didn't try to muck about by introducing new gameplay elements which don't necessarily serve the story in their just-released Silent Hill: Homecoming, for Xbox 360, PlayStation 3 and Windows PCs. Bioshock offered a revisionist take on survival horror, one which looks like it may be replicated in the upcoming Dead Space while Resident Evil is reportedly moving in a more "Gears-style" direction. Silent Hill, on the other hand, stays true to its roots and is all the stronger for it.
"In Homecoming Double Helix have crafted an experience which is a uniquely modern take on survival horror, incorporating now-standardized game elements such as 3D camera controls and smooth character interactions into the genre's basic tenets, bending them where necessary but never breaking them outright. In Homecoming, fear comes from keeping players in a constant state of high tension, achieved through combination of deft level and art design, unsettling audio cues and perfectly paced proceedings. In short, this latest Silent Hill, new developer and all, is at once a return to form and a bold step in a new direction."