Destiny 2 has faced some controversy recently due to the comments made by the development team regarding the technical makeup of the game on the Xbox One X.
"Destiny 2 project lead, Mark Noseworthy has confirmed in a set of tweets that the game is CPU-bound. Even if they lower the resolution to 1080p, it won’t be possible to achieve 60 FPS no matter the platform."
I dont belive this statement. I believe even the Ps4 pro can run this game at 1080p 60 fps.We got games on ps4 pro like battlefield 1 running at 1800p 60 fps.
The evidence is there.
Bungie saying there "evaluating 4K" for Xbox One X is nuts. We should have a confirmation that they said we would have.
"Bungie will not talk about Destiny 2 Xbox Scorpio version until E3 2017"
Bungie claims that their AI and physics are sooooo advanced, lol.
If Bungie can't just copy + paste the Pro code and slap it into the One X at the very least, then clearly there is more going on here.
CPU bound because they won't provide servers for their always-online game. Servers could and should host the AI, and the bulk of the physics.
This is silly if the Pro is 4k, then the Xbox X will be 4K unless Bungie just flatout refuses to do it or request someone else port it to Xbox X, and at that point it's just a huge middle finger to MS and shows they left on awful terms.
Bad look for Bungie. Really bad look
They already know it can't do 60 fps on any console but are evaluating the possibility of 4k on Xbox One X? Yeah that makes total sense.
And yes dedicated servers could also help this game.
Now I learned the new Guided Games mode is only playable in normal difficulty. I'm thinking of just canceling my pre order for the PC version. Moneyhatted DLC, the possibility of content being held back for DLC, no dedicated servers.
The PC version will still be the best
@moldybread - wait what? Guided games is only for normal mode, not hard? What sort of BS is that?
Just after the 32 minute mark
Doesn't Sony have a marketing agreement with Bungie for Destiny? Maybe the devil is in THOSE details.
It will be 4k on xb1x they just can't talk about it
Of course they can run the game at 1080p 60fps. They just need to rework they're game engine that's been the same since destiny 1. I'm sorry but that game isn't that technically demanding for the pro and oneX . The bottle neck is the game engine not the consoles.
I think the same. Look at SWBF it'll run at 1080p60fps and has way many players online in MP at the same time plus too much going on on the screen. So this can only be because they're using a dated game engine that cannot achieve console maximum even there being a cpu bottleneck.
Swbf also has dedicated servers
You are calling him a liar? AHAHAHAHAHAHAHAH
My man you are really hurt.
Bungie is just looking spooky after E3. Thats all ill say for now.
But when Battlefront 2 hits and you compare that ps4 pro version to Destiny 2 to you will see what im referring to.
What are you talking about? What was said actually makes sense to you? You buy this talk about running 4K30 but not 1080p60, while 4K itself has to be "evaluated" on a more powerful machine? How does that add up? The game looks exactly like the first Destiny, but all of a sudden this "rich physics simulations" can't render at 60 frames. TF outta here.
4K is being "Evaluated" because it would have to be implemented after the fact since the game Launches before the console. Day 1 vs Post-Launch support will be different and they don't want to make guarantees until they're sure. It's literally that simple.
Wrong. It's a different engine. Yes it could reach 6pfps, but not in the engine they have developed for it and for the original consoles. It's like they would have to create a brand new engine and then yes it could be.
Battlefield 1 can do 60fps on consoles but not all the time frames are not capped it goes down at times
Hey. Hey kid.
The x1x CPU is only clocked at 200mhz higher. That's not enough.
The game is heavily CPU bound.
Stop being all butt hurt that your worshipped piece of plastic isn't as strong as you'd hoped.
If you look at Destiny, this thing should run on a toaster at 60fps. The physics, artwork and game play in no way scream that it cant run at 60fps. Crappy engine, lazy developer... and I RARELY play the lazy developers card.
Edit: And I am a PC gamer by nature, I am not beholden to any particular piece of plastic.
@Athos Destinys physics AI graphics and gameplay are stellar. The game is more CPU bound than most and PS4pro and Xbox one X CPUs are a joke hahahahahaha not happening. What don't you understand about this?
I agree with you, Destiny and Halo share very similar code in the engine and it's a very optimized engine! If Halo 5 can run 900p-1080p @ 60 on X1, Than i would think a console 4x more powerful could handle Destiny @ 1080p 60 just fine...
So all that hype and its just doing PS4 Pro settings?
You don't believe what the people making the game is telling you?
No, actually I do not. There are examples of games on console, PS4 specifically, that hit at least a 1080p @ 60fps benchmark. And said game(s) is/are far more demanding.
No, they're not "far more demanding". They're far more demanding on a GPU-side, not the CUP side. This game's physics, object count, AI, all of it, run off the CPU. The CPU is what needs to be beefed up for 60fps, not the GPU. GPU will affect resolution and ONLY resolution.
If ark evolved can jump from 30-60, I don't believe them. Yeah the CPU isn't that new but it's upclocked and Microsoft has offloaded a lot of CPU processes to the GPU. Can't they at least get it to an unlocked 40-50 fps?
Just because the ARK devs say it can do 60fps doesnt mean that will run at a steady 60fps. That piece of junk game is a joke and they are the absolute worst devs out there. And the game will run nowhere near a stable 60fps, it'll probably be between 15-60fps
You can't really compare it to any Frostbite engine game, because that is one of if not the most efficient game engines out there. There are games out there that look far worse than BF1 and will get half the FPS on the same machine. The CPU on all of the consoles including the X is on a very poor performing ancient AMD architecture. Combine that with an inefficient engine and what he is saying is likely true. I am not trying to make excuses for him, I am just simply saying it is quite possible that their engine is simply not efficient enough to run 60 FPS on any of the console CPUs.
"...it won’t be possible to achieve 60 FPS no matter the platform."
Don't mind me, I'll just be over here playing on my PC.
He was clearly talking about consoles.
The Jaguar CPU isn't good enough. The PRO and X1X are both using it. Also the GPU is good but not good enough. it would need to be the equivalent of an Nvidia 1080 at least, to hit 4K/60fps and you'd have to dial down the graphics to med-high. That card is 9 TFLOPS.
The X1X GPU falls short of the 1070 which is 6.5TFLOP . This is why the game is 4K/30fps for both PRO and X1X
Must feel gooooood!!!!
The Xbox One X's CPU is simply too weak.
I think Destiny, doesn't use CPU as efficiently as other shooters. The lack of dedicated servers doesn't help, as it increases CPU load on the console. Plus, there is no indication, as of yet, of Destiny 2 using dynamic resolution.
Yes this is likely another culprit. It doesn't help when the CPU is having to run both the game processing and what would normally be processing done on a dedicated server.
Even though people don't believe it, it is likely the case. Alot of developers do not optimize for contiguous cache memory Access, or to avoid I cache misses. This means the CPU has to sit idle whilst it sends a fetch request to ram which can take 600+ cycles . This is very very bad for hitting higher frame rates.
How ever it does seem like something else is likely the issue, servers may help alot.
If you believe that shit your an idiot. Bungie has never made a game over 30fps on console and are probably scared too. The game is just not engineered for 60 fps and bungie is blaming it on the hardware.
yea. there is more to 60 fps then just changing a number. Thing is. Its unlocked on PC.
So im pretty sure it has to do with a deal.
That or simply the lowest common denominator.
PC has more capable CPUs.
I have an !5 right now. I know theyre more capable. But still. These games dont require that much. I think its interesting theyre not sure about resolution but definitely not 60fps. Im pretty sure it could do 1080p 60 fps.
their responses clearly show they just have no intention of trying to get it to 60fps and like I said...likely because of the lowest denominator. The standard xbox one
It's the same Engine as Halo... Since 343 picked up Halo, Halo has been 60 without looking that far off from destiny's graphics, So I don't believe it's the engine...
The dev actually said a while back that it is a completely new engine redesigned from the ground up. This is very possible as MS may not have let them take the engine code with them.
Destiny appears to not use the Halo engine ( https://www.videogamer.com/... The 343i Halo games use modified (and enhanced) "Halo Reach engines".
Destiny 2 engine is on PC and runs 60+ fps.
So that busts your theory right there.
Get educated son.
Just because my PC has the raw horsepower to make their crappy engine run at 60fps or better doesn't mean that Pro or X1X shouldn't. There is nothing advanced about the game and no amount of them saying there is would make me believe it. There are other games out there with more complicated physics and AI that run at higher frames than Destiny or Destiny 2.
They aren't blaming the hardware at all. Can you read?
Bungie's engine is designed around 30fps with heavy loads on the CPU.
They are saying that their engine is not able to work at 60 f/s, whatever CPU you use and however much you turn down the resolution.
Then why can it run at 60fps on PC?
Not trying to be a smartass, its a genuine question.
Unless...it's a PC CPU. Then they can have the fps uncapped. Idk, something doesn't seem right about this whole situation
@CorndogBurglar The reason is PCs have CPUs that are significantly faster than the console CPUs. I am not talking a little bit faster. I am talking like 2-4x faster (maybe even higher) depending on the CPU. All of the consoles including the X are using old AMD Jaguar cores which are notorious for having terrible IPC (Instructions Per Clock) and on top of that they are clocked at about half the speed of the PC processors. So with a PC you have a CPU clocked twice as high and doing twice the amount of instructions per clock essentially.
It's what we been telling the blind, close minded fanatics all along. The slightly modified cpu is still a weak jaguar and will be a bottleneck. But noooo every game will be 4k native and 60fps lol smh
Next up..... Most Xbox x games will be using checkerboard to reach 4k unless it's an indie looking game. True 4K is already defined on Microsoft website as including checkerboard rendering :)
Of course same ignorant, blind, fanatical defense force year after year, disappointment after disappointment.
That's what I thought too; that extra 200mhz cpu won't magically turn 30fps to 60fps.
No but making an engine for a console generation with weak CPU's was just stupid. Create an engine that is more efficient and off loads from the CPU as much as possible is what they should have done instead of modifying the same crap engine over and over.
Yes, sadly true. I'm not sure whether Bungie really can't make 60 fps happen, or they simply don't want to go through all the extra work just for the upscale console tiers. (Cost vs benefit doesn't work out for their bean counters?) Either way, it bares the sore spot on the half-gen console upgrades--the carryover weak CPU.
No one said "Every game will be 4k 60"...? We are talking 1080p 60... which is very capable for both the Pro and the X1X. MS already stated they were using checkerboard rendering as well, Sony proved it worked awesome with the Pro, so of course it's welcomed!
Your preaching to the choir, I get every console Day one and COD with checkerboarding on pro is gorgeous and Horizon, amongst others.
No one said every game would be native 4K? lol righttttttt go back to the articles and comments section when specs were revealed, you had tons of idiots saying things like that. Speak for yourself and not for the fanatics in every brand that spew hyperbole.
The Destiny 2 game engine must not be DX12 capable. By using the increased frequency, CPU to GPU coherency optimizations, as well as the offloaded DX12 command processors will effectively makes the xboX's CPU twice as powerful as the xb1. If it is CPU constrained, it is an engine, or a conscience self-imposed constraint for console frame rate parity.
dx12 is still in infancy. And even amd hardware has terrible performance in it.
They say themselves it's the engine. It's CPU bound and the modified Jaguar cores aren't beefy enough.
They went the same way as Sony and front-loaded the GPU whilst skimping on the CPU.
Aha, a game dev. How does the dev kit pweform for the One X?
Crack is whack.
Seems silly to design a CPU heavy engine when your lead systems have 'poor' CPUs. But I'm developer so who knows. But to say even at 1080p they couldn't achieve 60fps just sounds unlikely when others have managed it. Smells more like parity to me.
What the hell, if I get it it'll be on the PC so no biggy for me, sucks for the mid gen upgraders though.
Reducing the resolution wouldn't free up CPU power.