Zenimax Online confirmed that Elder Scrolls Online will run at [email protected] on XB1X just like on PS4 Pro, but with additional graphics effects. They also confirmed that HDR support will be brought from console to PC eventually.
Higher resolution for an MMO is always good. Console UI just takes up so much bloody screen space lol
Nice! "[email protected] while also getting those additional graphics effects that PS4 Pro only enables when running at 1080P resolution." Impressive
The salty downvotes lol
Yessir , #teamxbox
So same res and frame rate as Pro but with slight bump to assets. This is what I've been saying for a while.
@Babadook "So same res and frame rate as Pro but with slight bump to assets. This is what I've been saying for a while." You mean the gap from the PS4 to the PS4 Pro is the same gap from the PS4 Pro to the Xbox One X? Yes, I also agree.
Then you don't know how to read. Pro runs it 4k 30 fps. Like one x. But one x has a very minor bump to settings. This is what the differences are. Oh well.
"...will run at [email protected] on XB1X just like on PS4 Pro..." xbox fanboys be like...WTF Bethesda? if the Pro can do 4K, there's no way the X can't do more! I expect 4K60fps at the very least or 8K30fps. Sony is clearly paying for parity bla bla bla
@moldybread "You mean the gap from the PS4 to the PS4 Pro is the same gap from the PS4 Pro to the Xbox One X? Yes, I also agree." I´m not agree. Gears 4 is native 4K/30fps on X vs Uncharted 4 1440p/30fps on Pro. Now, show me a game which runs at native 1080p on PS4 while 720p on Xbox One, then, i´ll agree. ;)
@obscure X1: 1.3Tflops PS4: 1.8Tflops X1: game runs [email protected], to get that to [email protected], need 4 times the GPU power, 4 x 1.3 = 5.2Tflops, 6Tflops is more than enough PS4: game runs [email protected], to get that to [email protected], need 4 times the GPU power, 4 x 1.8 = 7.2 Tflops, 4.2 is not enough Do you get it now??? The X1 can NOT run UC4 at [email protected], The One X would not be able to run UC4 at [email protected] either... Basic math, simple logic, but you keep going on and on about it...
loving the 4k 60fps guys well done ms.
"The team is still making tweaks at this point, but he replied that it’s most likely going to run at [email protected] while also getting those additional graphics effects that PS4 Pro only enables when running at 1080P resolution." Pretty much states they chose to add effects on top of the 4K/30 PS4 Pro offers while Pro can only sustain those same effects at 1080p and not 4K. That should also be somewhat telling as to how taxing their effects are. It'd make you wonder if Xbox One X could run it at 4K/60 without those effects.
Probably could run it but for an mmo I prefer 4k/30 with increase graphics over 4k/60 standard graphics. Only first person shooters, racers and fighters would i choose the 4k/60 option
I don't understand this comment. It's not based on reality so....
Nice try but that was never advertised. I've already mentioned this in a past post, but 4K/60 FPS was never advertised by Xbox or Phil Spencer. The goal was always 4K native, and that has been achieved. Don't believe me? Research all past information regarding Project Scorpio.
Where are you getting this crap? No one ever stated every game will be 4k-60fps, get your defensive bs outta here
. It would be an unfair advantage.
Nice to see a dev actually implementing more for the stronger hardware. Bungie.....take notice.
Yep someone is gonna take advantage of the OneX and not the paycheck #4theParity
Still believe in that parity BS, oh Krib *shakes head*
Yea cuz this is on the same graphic level as destiny. Smh you people are too much.
Destiny is a very very ugly game and Destiny 2 only looks to be a very slightly improvement over the first one....
@gapecanpie Destiny has great to awesome graphics for an FPS imo.
4K BS!Why not make the games all at 1080p60fps using all the power of this mid-gen console upgrades and just skip 4K until next generation.Its already obvious that this mid-gen upgrades cant do true 4K without compromises.
60fps requires double the cpu usage AND double gpu usage while while 4k needs 4x gpu usage. If it hits 30fps on base consoles and the upgrades are slight overclocks what makes you think that games are capable of doubling so easy.
You know what Asynchronous compute is?Well with the way that Cpu tasks can be render or achieve using the Gpu.This mid-gen consoles can use Asynchronous compute and if developers were smart they would use this rendering technique more often,and yes developers could achieve 1080p60fps with the PS4 pro and Xbox one X much more often if they used Asynchronous compute with there games not to mention they will still be able to achieve a very high graphic quality with Asynchronous compute.
60fps for a mmo??? Why? Not every game need to be 60fps or even should be....
That's the next gen war "Worlds first true 4k60fps console" followed by "worlds most powerful 4k/61fps console"
60fps wont be that big a deal for an mmo imho. I dont see how it would make a difference in game
Is this game still strong online? I put like hour or two into it when it first launched and haven't touch since. Been thinking about jumping back into it.
Me too. I think I'll hop back on when the OneX drops
It has improved since it was released
I don't know about xb but on the ps4 its got a strong community, so my guess is that yea most likely for xb aswell
Nice work. So much info already in flow about a console that is still months away from launch.
The xbonex is gonna comfortably do a job for a minority, core fan base. Don't be bitter about it, acceptance will make everything better.
Would of thought they could of done a bit more than just "additional graphics effects"?
Unpossible bungie says ps4 pro more powerful... must not be true
So it begins. Well its expected that majority of games will have dope enhancements on the X
probably going to be a common scenario. 4k or at least higher rez render with more effects. forza 7 isn't even maxing at the gpu at 4k/60 with really high graphics settings... granted the forzatech engine is super optimized but still...
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