Top
180°

We asked a landscape designer to analyse The Witcher 3, Mass Effect and Dishonored

By Rob Dwiar Published 09/06/2017:
"Whether you're traversing an expansive open world, climbing crumbling ruins or sneaking between shadowy city corners, the landscapes and environments we see in games have never been better. Gone are the days of miracle-growing trees popping up at certain draw distances. Instead, we have places and environments deliberately and carefully designed, and landscapes so realistic we can relate to them, be astonished by them, even yearn for them."

Read Full Story >>
eurogamer.net
The story is too old to be commented.
14d ago