Speaking to VideoGamer.com at a recent hands-on preview event in London, Epic games designer Bleszinski rejected criticism from some quarters that Gears of War 2 is too similar to the first game, released in late 2006.
He said: "I'd say that if you fired up Gears 2 and a Beserker burst through the wall and chased you around, or it got dark and then you had to do little light dark puzzles with Kryll, that would be a valid criticism. But none of those things are in Gears 2.
"We instead have opted for far more interesting and compelling things like the truck sequence, the Rock Worm, taking people hostage, shipping with many many more multiplayer modes, having things like Horde as well as these gobs of new weapons, as well as a deeper, darker storyline. I think it really adds up to be truly Gears of War 2."