Epic never considered making the campaign for Gears of War 2 four-player, Cliff Bleszinski has revealed.
Speaking to VideoGamer.com at a recent preview event in London, the celebrity Gears of War designer said that four-player campaign co-op was "never something that was in a state of flux" because it would adversely affect the game's story.
"We knew from the get go that we'd go with two players," he said. "It was never something that was in a state of flux. It was always two players. Being narrative and story based it's not a clone of Marcus Fenix, it's Dom. And that's always player two. And once you start with three of four players the game is no longer about the narrative, it's about shooting shit. And therefore we said let's do that in Horde."