A New Vocabulary For Development: Chuck Beaver And Dead Space

Dead Space represents a lot of things to the "new Electronic Arts" forged by CEO John Riccitello and the legions of developers at the company. It's an original IP, an M-rated horror game, and one of the more original and promising games to come out of its Redwood Shores studio, since the company announced its renewed focus on core creativity and risk-taking in development.

But there's more to it than that. In this interview, Chuck Beaver, the game's senior producer, discusses the team's impetus to push boundaries with this project from the get-go, and not just in terms of the goriness of the game's content.

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