Prey generally impresses with its intriguing setting and rewarding exploration, but stumbles in its combat and technical execution
This is another one of those games I really liked that didn't do well critically.
Prey did well critically and it damn well deserves to. It just didn't do well commercially.
After playing the hour-demo I didn't think the game was that good, so I'm not surprised it didn't do well commercially. How well did the game do? Did it break even or churn a profit? I know it's Bethesda worst selling recent game.
@FinalFantasyFanatic The hour-demo was absolutely terrible. I thought it was genuinely trash! I have no idea what stupidity possessed them to release that in the state they did. The final/current released product with the fix to the horribly broken control in itself makes the game a completely different experience. I've done a complete 180'.
@1nsomiac Really? I based my whole purchase decision on that demo (because the demo was released so close to the final game's release, I thought it'd be pretty much the same). My biggest issue was with how sluggish and awkward combat felt, it just didn't feel good to play/control. I did like how it managed to instill a sense of fear in me at some points though.
Were you playing on PC? The load screens are absolutely horrendous on console. It seems like a small thing to complain about, but you seriously spend hours in load screens.
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