Game Rant's Riley Little writes, "Speaking with The Legend of Zelda: Breath of the Wild’s director, Hidemaro Fujibayashi, it appears as if an open world design could become the new series standard."
It's a fresh formula but it needs some tweaking that's for sure.
What game doesn't? At least they created the most unique, diverse looking open world. There's not a single area that looks alike. Every single other open world game, not counting Red Dead, has cut and paste looking areas.
Assuming Red Dead Redemption's wild west hadn't been done before... Tho it is the best in its class "At least they created the most unique, diverse looking open world." Pss lol Swamps, canyons, forests, rain forest, green plains. Done before as well. Not trying to knock the game down, it is awesome. But the locations are nothing out of the ordinary. It's emptiness is very reminiscent of Shadow of the colossus too
Love BotW but it is just as guilty of having the played-out element based world. Im ready for something more abstract than lava, forest, mountain, and snow.
Just get rid of those crappy shrines.. They made them more important than ganon himself and the idea of having them is so lazy. Definitely need a lot of tweaking and maybe introduce another teleport system.
You've never played Far Cry 3 or 4, Or pretty much any Bethesda game have you?
LOL, not even worth commenting on how absurd and biased you sound. You should try to play some real open world games like witcher 3, fallout 4, GTA V, horizon. them 4 alone wipes the floor with kiddie cel shaded graphics zelda.
What the hell are you talking about?
to add on to the other guy.....it have the most alive environment ever where you can do anything to the environment with the physics
"most alive environment ever" LOL yea all those large empty fields with copy past enemies, with large, LARGE number of same collectibles remind me of the things people hate in open world games, but nintendo fanboys really love it for wasting hundred hours and call it fun lol, "where you can do anything to the environment with the physics" LOL yes im sure you can do anything xD.
Darkfist_Flames Spoilers alert, look at all those empty fields! /s http://i.imgur.com/6gtMfVC.... There is no collectibles in Botw, if you're talking about Korok seeds those expand your inventory & are handed out like candy. Even if you're not trying to find them you'll gather a large number of them by the end of the game.
Alien? Seriously buddy you are over exaggerating that games world, it is a very grounded world. It's physics engine is havoc.... That's not revolutionary (maybe to you ) but that is a common physics engine.
Except cut down the wooden poles of those little lookout posts with your axe.... Couldn't believe that wasn't possible!
My first tweak would be stronger hardware.
I'm cool with that becoming the standard, but I want traditional dungeons moving forward as well. The divine beasts were neat but not a suitable replacement for proper dungeons.
I would still like to see older styles make a return. I think the next Zelda for Nintendo Switch (assuming there will be one) should be something closer to what we've had on previous systems. Save an "open air" Zelda for the Switches successor.
I'm betting the next proper Zelda game on Switch will be a top-down view game similar to A Link Between Worlds, mainly because those are cheaper and faster to develop, and there's a big demand for more of that style. BotW's successor will likely release on Nintendo's next console the Switch U.
Yes! Exactly. It's a great game, but now they have set a standard they will need to exceed and including some Zeldabstaples such as great dungeons would be awesome!
I like the idea of being able to shift the beasts to solve it, it would be cool if they fused a traditional dungeon with that mechanic with item staples of the series like the hook shot ect.
Absolutely agreed there's no reason why they can't keep an open world structure while adding in actual real dungeons.
That'd increase the waiting period between each 3D game
Okay so what's your suggestion? Just rush them out?
I'm fine with that but bring back traditional dungeons along side the shrines and a better story.
Yes to all. Those are some of my biggest problems with that game so much so that I had a very hard time understanding how anybody was trying to say this was a 10-game.
4 dungeons and 120 mini dungeons make up for the ussual 6-9. It's also a refresher not having traditional dungeons
The design of botw can't have a great story in nature sense you can ignore it and face Gannon at the start. It sacrifices any form of linear story telling for freedom. Which is better, a breath of fresh air from most triple a
Next Zelda game will have a movie tie-in, quote me and this date and time of this comment. The switch will eventually take the reins of there handheld division, as it becomes cheaper to produce systems with more power at a cheaper cost, as tech gets old. There's no written rule on how long a systems life should be and the unique thing about the switch is it could have 4-5 years as home console and then immediately jump to handheld life span which is brilliant. New home console will push for power and experience and switch will be the handheld for years and years to come. Nintendo is aggressively pushing into other markets and Hollywood is the eventual next step, Zelda being the one to go first. I could definitely see all this happening close to the open date of the parks or sometime after, I could see them going for a new home console in about 4 years which will tie in everything. I know this has nothing to do with the topic in question but just a thought I had
I'd assume Nintendo would make an anime before Hollywood sense you know their in Japan. I also think anime link would be more appropriate than a live action
Agree with it being animated, live action just won't feel right. Animated movies also have the huge advantage as it markets to everyone. As for delaying going the Hollywood route and to tv first I think would be a big waste of time, if anything do it all at once tv and movie. If something like "captain underpants" can release a movie decades later from its popularity why could t somethig LoZ also gain that success. It'll get all the works, voice actors will be top notch and I'm hoping it all will be done with the help of Oscar winner Hayao Miyazaki , put all that together and you've got the perfect LoZ movie
Well the problem is bout time the next Zelda comes out will consoles be still relevant???
Keep the open world but don't keep the memory style exploration story telling.
But than you can't have the do anything at any order freedom. as with the memories, well memories can be taken out of order so it works good with botw main design. Plus I'd argue Zeldas never been about story, always the adventure. There's plenty of other games releasing every year for your story telling needs
I hope open world games don't become the standard.
Too late haha, I remember a time when I thirst for them. Though in my opinion still better than last gens big craze: shooters
That would be a good idea. For the next game they should change 2 things: 1. Make the story about something else rather than saving Zelda and fighting Ganon. Maybe Link team up with Zelda to take on a new villain? The ability to "switch" between Zelda and link? That would be so awesome. 2. Include more real dungeons instead of shrine. IMO these 2 changes will make Zelda even a better game.
That's great. Can only get better from here, I hope. Great , great game..but still, it could use some improvements.
Keep the moving interactive dunegons, open air feeling, shrines, and other collectibles, with Ocarina/ Skyward storytelling combined with Twilight, Skyward, Ocarina, Majora, Wind waker dunegons; but make it even better and unique. That would be perfect Zelda.
Only problem is the closer you get to orcarina the less open air feeling you have. A linear Story restricts gameplay freedom. Which is what orcarina is essentially. and especially skyward sword
Find a balance
Cool, can dungeons be a standard again please thanks
Darkfist_Flames go back to only trees and fields in the witcher or skyrim, where the only thing to do while exploring for missions is riding or following a marker basically. Ill stick to a world that was actually built from the ground up for exploring. I dare you to remember 10 visual pictures or structures from those games (you wont, cuz ur brain will flood with trees, snowy peaks and sunsets, thats it), on the other hand, i could imagine 100 memorable locations from BOTW, and go to the exact same spot right now. Its the only open world game done perfectly imo. Every single hill, field, puddle, tree, mountain face, lake, river and structure was designed thoughtfully, evidenced by the positions of 900 seeds(collectables u say? Pffft) and 120 shrines around the world, each and every single one with its own little puzzle or quirk to it. Unlike 99% of open world games, where its jampacked with thoughtless clutter. The world isnt "empty" by any means. Its just not a bloated cow.
AspiringProGenji "pss lol Swamps, canyons, forests, rain forest, green plains" . witcher or TES only has trees and swamps, which isnt a fraction of zeldas environment variety. Not to mention these swamps, canyons etc are filled with more thought than those games, easily actually. U kinda shot ur self in the foot there. Its been done before? And? Better than recycling trees and swamps for 3 games straight COUGH*allofwitcherandelderscro lls*cough!!
If that's the case I'm out. I find open world games extremely boring and a complete waste of my precious time.
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