What makes a good horror game? Is it the jump scares or maybe the atmosphere? Or maybe it’s even the plot? Today, Xbox Culture discusses these features in depth.
"What Makes A Good Horror Game?" Just play P.T. and tell me. Whatever they did it sure worked for me.
For me atmosphere and the feeling of vulnerability make an amazing horror experience.
I think most game creators have a tough enough time with "what makes a good game" these days, let alone, what makes a good horror game. Why ask a question which still has so many variables and obstacles in front of it?
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