How a struggling console translated into high sales for Rain Games' Teslagrad

During a live-streamed interview, Rain Games CEO Peter Wingaard Meldahl offered a look back at just how the Wii U ended up becoming the most profitable platform for the studio’s first game, Teslagrad.

As explored in the video above, Meldahl notes that Teslagrad’s Wii U success was partly due to the fact a large chunk of the game’s audience owned the system, but he says that a huge boost came from how much visibility the game was able to get from Nintendo’s eShop itself.

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