AusGamers recently had a chance to go hands-on with both the PS4 and PC builds of Destiny 2 and writes:
"There were also comparisons to content in terms of the original Destiny, but that’s not setting a terribly high bar. Refreshingly, there was a lot of talk about how Destiny 2 will be expanded, specifically in terms of an emphasis on exploration.
Bungie teased treasure maps and unknown regions, with dungeons that have bosses guarding coveted loot. Better still, there’s a new map feature that lets you track all of the goings-on in the world you’re currently in, as well as the promise of new places to explore, plus the likelihood of stumbling on side quests in the game world.
These sorts of content promises paint a picture of a Destiny 2 whose launch will be a much richer experience when stacked next to the original game. But most of the feature announcements that drew the biggest cheers from the crowd were the kind of things that should have been part of the original game."
Players had high expectations for Destiny’s latest content drop, Destiny 2: Into the Light. Not only did it have to live up to other content added due to a delay, it needed to give players faith the conclusion of the Light and Dark Saga will be worthwhile. - IS
Warlocks in Destiny 2 are great for loads of things. Healing? We got that. Awesome PvE action? Sure! Warlock Mobility? Severely lacking.
An opinion piece about Warlock Mobility in Destiny 2 written by Jordan from The Nerd Stash.
A new Destiny 2 Cascade Point bug lets you turn boring weapons into miniguns that can melt through any boss' healthbar.