Cloud Imperium Games gives another extensive look on Star Citizen, and on the new lighting and fog tech that will enrich the game's graphics.
Yes this is all great ... but my real question is "Does this game has the best floor in Video games or is second only to Injustice 2" ? LOL !!!!
Damn! Back to the drawing board...
Release date - 2022
Really want this game, finally a game on PC that's only possible on PC. If ported it would be def downgraded :D We really need a lot more games like this that really push the PC and again only possible on PC.
I did read the comment a few years ago that "Star Citizen" could not be played on consoles and that was before the PS4 and XB1 were released (eg. https://arstechnica.com/gam... - Note the date on the article.
What power target are these developers looking at? The way things are going you will need an Intel i9 (yes it is coming soon) with 32GB of DDR5 memory (no idea when) and an 8K monitor (available now) with suitable graphics hardware and software so I am quite sure all gamers interested in this game will rush out and purchase the hardware that will meet those specs. 🙄
Funny the goalposts on this game keep moving. Oh well, at least it can run under a Linux operating system since there is no way I am going to install a malware OS on my desktop. 🙂
BTW. The genres for "Star Citizen" are massively multiplayer, space trading and combat computer game. Games like Eve Online and Rogue Galaxy spring to mind here. If you like those genres then fine but many people are not really that interested.
I guess the performance of the consoles is not the biggest problem. Chris said they want full power over their patches which consoles can't give because their patch validation system. I wouldn't be surprise if Squadron 42 would be released for consoles some day.
Star Citizen is way much more than what EVE, Elite Dangerous, X-series, Rogue Galaxy, etc. are. Despite that those games are excellent and worth of play.
Well...considering its specs, I don't really think thats the case.
I can play Star Citizen with my HD 5770, but many other games are unplayable to me for the most part.
Star Citizen is 100% feasible on PS4 and XONE bud. Even with a slight downgrade. Consider when optimized, you are getting better performance with console then with PC with the same specs, my PC isn't even NEAR the same specs as PS4 or XONE ie even if it was, the console version is by default more optimized based on no GPU bottleneck, the CPU and GPU are all on the board with no delay from passthrough ie PCI express.
I'm still getting Star Citizen on PC as I already bought my version of it, but I'm pretty damn sure its feasible on PS4 and XONE, its engine is dated and its specs are not soooooo out there that a PS4 and XONE can't run the game.
Mind you, with this being an MMO, it will be out for a while. Sooooo "console" he was talking about was PS3 and 360, it can work on PS4 and XONE, and for all you know it will be on PS5 and XTWO.
Was FFXIV was on PC AND PS3 AND PS4.
This game might be demanding for today, that doesn't mean they are just going to keep remaking the whole game every few years bud.
Once its done, you very much might see it on PS4, PS5 etc.
We saw DCU on PS3 and PS4, FFXIV on both etc
"Once its done, you very much might see it on PS4, PS5 etc."
Do you mean that CIG is able to release patches when they want without going through patch validation process?
It is worth to keep in mind that games like DCU(O), FFXIV, etc. are extremely simple compared to Star Citizen. I'm also a bit doubtful if PS4 (Pro), XBox One (Scorpio), etc. has good enough CPU either.
@felics- you don't know what deal they could work well with the Sony or Microsoft in regards to patching.
In regards to the CPU I'm not entirely sure why you think I'm even talking about the 100% exact build if this is going to be put on PlayStation 4 Xbox one it's going to be altered to fit specifically for those platforms it actually does not mean in any way shape or form that the way you see Star Citizen right now is the only possible way could be done.
The minimum specs for Star Citizen was chosen by the developer, I do not believe it was something that 100% is Ironclad as in anything less I could not feasibly run the actual game.
By no means do I have some sort of Beast set up and I could easily run Star Citizen yet I cannot run other games like The Witcher 3 or Battlefield 1 etc.
It is not THAT dependent on those specs to actually run.
@_-EDMIX-_: If they have to make compromises with physics, damage modelling, add loading screen, etc. then it could hardly being called Star Citizen anymore. If they could release Star Citizen for consoles without doing compromises it would be a good lesson for bigger developers and publishers; Naughty Dog, Rockstar Games, Bethesda, etc.
" If they have to make compromises with physics, damage modelling, add loading screen, etc. then it could hardly being called Star Citizen anymore"
Please...don't get dramatic and exaggerate. The differences between the specs is not THAT huge. It really isn't bud.
Playing games that are made on PC, PS and XB is not this HUGE NIGHT AND DAY that your exaggerating it to be.
"If they could release Star Citizen for consoles without doing compromises it would be a good lesson for bigger developers and publishers"
When porting, you will have to fit the game to the platform they are porting on, I not sure how you don't know this.
Second....what? LMFAO! What would they learn? Every game is different, they can't teach another team what they did based on all teams are not going to be making a game using a modified Crytek engine, that just makes zero sense. They are not making magic here bud. What would Naughty Dog learn from a team porting a MMO from PC to consoles?
Naughty Dog is not using CryEngine, they are not modding it, not making a MMO on PC and porting etc. For god sakes, Naught Dog didn't even port Uncharted Collection, Bluepoint games did......
I mean...you don't even know 100% that this exact team will even port this game over and not a team that actually are professionals at ports.
Buddy....if its running on my damn HD 5770, its not going to some how be some sort of black magic on PS4 or XONE. Lots of games can't run on the HD 5770 that are current gen AAA games, Star Citizen isn't one of them. That should tell you enough bud, seriously. I don't even see the point to dispute such a thing when I'm actually playing it fine on a pretty dated rig.
@_-EDMIX-_: "The differences between the specs is not THAT huge."
Of course it depends what specs you are looking for and a difference between "a gaming PC" and current consoles is pretty huge. Fortunately Star Citizen does lots of things in cloud which drops requirement for powerful CPU down quite a bit. Squadron 42 doesn't use cloud but it has much less simulation which probably compensates nicely.
"Second....what? LMFAO! What would they learn?"
There are lots of to learn. Just to see how detailed, complex and huge Star Citizen is and if they really are able to do that all seamlessly that's something others should be able to do as well. We have not seen game like Star Citizen before and if they will be succesful they are definitely leading the way.
If it is really true that there are games that doesn't run on HD 5770 but it runs Star Citizen fine there must be something wrong with the other games or Star Citizen devs are doing something incredible.
There's nothing other developers are going to learn because Star Citizen is being created as PC exclusive, they're able to crank out lots of detail because of the modular setup of PC but it is something that is not some sort of magical thing that is unknown. Knowing that they did it doesn't suddenly mean you could learn how to do with yourself because you're exceptionally ignoring everything else when you bring that up.
It's really irrelevant
knowing how it's done doesn't mean really anything it's not a mystery what's being done...
Most games do not support the HD 5770 simply because most games are so demanding that they require a better GPU Star Citizen is running on a modified cryengine 3 it's not running on an engine so demanding but it requires the high and gpus that doesn't actually mean this team is doing anything special it's simply suggest that their engine is less demanding than most current generation games ...
I don't know how many developers are going to be jumping for joy to be using it last generation engine.
That's something that works for Star Citizen because the game was crowdfunded and they needed an engine that was already somewhat completed so they could modify to get working on the core content.
I'm not really sure how you're not able to understand that what works for this team is not suddenly didn't make sense for other teams.
mind you you're still ignoring that if it could work on a 5770 it actually means it could easily work on Xbox one and PlayStation 4 with minimal compromise.
The game is not THAT demanding, please stop trying to spin it, lie ,deceive or misrepresent the game.
Running a game on a last Generation engine is not that incredible and it's not that interesting. the real interesting part about Star Citizen really comes from the features in regards to its persistent Universe ,it has very little to do with what graphically being presented simply because it's not running on something so demanding that it must have some Beast system to run it.
Please stop trying to get defensive because of what's being stated it doesn't mean the game is bad or anything wrong with it, simply that the engine it's running on and the specs of the game are not so demanding that they'll be impossible on PlayStation 4 or Xbox one because there's many games that far exceed this game in regards to required specs that have no problem running on PlayStation 4 and Xbox One.
@_-EDMIX-_: "There's nothing other developers are going to learn because Star Citizen is being created as PC exclusive, they're able to crank out lots of detail because of the modular setup of PC but it is something that is not some sort of magical thing that is unknown."
I thought you you said that Star Citizen could work on PS4 and XBox One as well? If CIG would be able to port the game to consoles I definitely think there would be tons of others to learn.
Still, you can port games by making sacrifices to graphics but if you have to make changes to physics, simulation, etc. in game like Star Citizen it would be a different game already.
I have GTX 750 Ti and I can run the current Alpha 2.6.3 with it - graphics is one thing and requirements for CPU is another. Consoles are getting better and I don't think performance would the problem in future especially when lots of stuff is done in cloud.
If CIG is able to release Alpha 3.0 as we have so far I definitely think it sets a new bar for games; tons of details, complex and versatile gameplay, complex physics, seamless transitions without loading screens, etc.
Big developers and publishers has more resources than CIG and I think they should perform better. E3 is coming soon and then we know if there's anything as ambitious on work at the moment. Cyberpunk 2077, TES 6, ... ?
"I thought you you said that Star Citizen could work on PS4 and XBox One as well?"
Having lots of detail doesn't mean the game can't work on PS4 and XONE, (not even sure where you got it couldn't work based on that) that detail can be lowered for a port or even low end setups, as to why I stated MODULAR, do you not know that PC games can run on lessor setups if quality is lowered?
"If CIG would be able to port the game to consoles I definitely think there would be tons of others to learn"
Learn what? It wouldn't be the first time a game has been ported. The engine this is one is not the most demanding on PC of titles that actually have PS4 and XONE versions. CIG likely wouldn't even port, a team that specializes in that would likely do it.
"Big developers and publishers has more resources than CIG and I think they should perform better" They already do on many titles, simply not on PC exclusives. No money in it for publishers, as to the WHOLE POINT OF THIS BEING CROWD FUNDED! It doesn't mean it can't be done by other teams, simply that they couldn't even afford such a thing based on very little return on investment.
"Cyberpunk 2077, TES 6,?"
Unlikely. They are making those games for more then one platform and to make a profit on many platforms, not being crowd funded on 1 platform.
For the most part, you are being combative for the sake of being combative.
ie minimum is a GTX 460 1gig
minimum GTX 660 2gig
MORE games exist today that have higher minimum requirements to run then Star Citizen...
yet exist on PS4 and XONE. SC would work fine on PS4 and XONE, PS4 Pro and Scorpio, PS5 and XTWO etc.
I see no reason to pretend its not feasible
ironically you stated Cyberpunk.
ummmm here you go bud. Enjoy.
THIS is why you don't actually see stuff like Witcher 3 exclusive to PC MAXING it out with crazy specs. First, who would have the parts to even run the game? More demanding means less people can actually buy and play it, means more money to develop etc. Unless you think spending BILLIONS to have it run on 1 NASA super computer makes sense lol
That is why you don't see such games on PC as exclusives and why ironically Star Citizen was crowdfunded. Not many publishers will elect to spend THAT much on a PC exclusive. Its just very unlikely and crowd funded makes sense to for SC. No reason to get upset over this, if it comes to PS and XB, its still on PC and they still did something that was just unlikely with regular funding methods that would have asked for downgrades to sell more units.
@_-EDMIX-_: "Learn what?"
How to make complex and enormous open world games with seamless gameplay would be one thing.
"I see no reason to pretend its not feasible"
I think there are reasons to be doubtful. There must have been reason why developers needed to make sacrifices like lower amount of NPCs on much simpler games like The Witcher 3, GTA V, etc. Of course more time sacrificed from rendering time more can be used for physics, AI, simulation,etc.
Is is worth to keep in mind that games like Battlefield 1 is just a simple shooter in a small map. Keepin tat in mind and as I wrote earlier if CIG would be able to get Star Citizen work on current consoles it would be pretty amazing. But since they are struggling already with much simpler games like The Witcher 3 or GTA V, gives reasons to be doubtful. Graphics is one thing - AI, physics, simulation, etc. another.
Big developers and publishers has much more resources but not willingness to push boundaries forward. And as you wrote that is why we needed crowdfunding solve this problem.
Performance problems will be solved in time but getting an exlusive rights to release pathches without patch validation process could be harder to achieve.
Game never coming
Eeeeew a "top SEPRIT ship" he says. LOL! This game is such a troll, now a fake news program to show you a game stuck in development purgatory. I truly feel bad for anyone who foolishly donated money to this scam.
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