Injustice 2’s Harley Quinn is Startlingly Lifelike

Introduced early in Injustice 2’s excellent story mode, something about Harley Quinn makes her stand out among its considerable cast of characters.

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Travis3708338d ago

She's the best character in the story, the way she talks and act makes her different from the other bland characters.

Nitrowolf2338d ago

I actually agree in terms that her character who is done pretty well.

I wish there was more development for other characters or they had their own full-blown storylines outside of the arcade mode endings.

I'd love a Side Story with the Flash and reverse flash to be longer, I also wish the Multiverse had some cutscenes tied to them

Christopher338d ago

I get her voice is unique, but it also doesn't fit the face for me. I guess if we had a story behind why she sounded so freakish, it might make more sense.

opinionated338d ago

Story behind her voice = She's from New Jersey. They all sound like that.

Norad6338d ago

She was a lot of fun to watch in the single player. She not to bad of a fighter either. Awesome combos. I think I love good guy Harley.

OhMyGandhi338d ago

I get that this is a fighting game, and a game like Andromeda is a massive Third Person RPG in space, but this is exactly what facial animations SHOULD be at this stage in the game. Harley was photo realistic in terms of her movements, and especially, something as simple as chewing gum, every muscle in her mouth can be seen. It's absolutely astonishing. I haven't seen facial animations this good since LA Noire.

letsa_go338d ago

Exactly! This should be the bare minimum for current gen games.

thatguyhayat338d ago

Its EA. Didnt expect anything high from them to be honest. But injustice 2 literally blew my mind. Thats a massive upgrade from injustice the first one. Imagine the next mortal kombat

Darkwatchman338d ago

Uncharted 4 also has very good facial animations and while Injustice's animations are also good, I feel the animators over-exaggerated certain things to make them more noticeable whereas Uncharted 4's facial animations go for straight realism and there are very subtle things in the animations that could go completely unnoticed by the typical consumer. Whereas in injustice, certain facial expressions and muscle movements are a little exaggerated, which is why you notice things like that more.

Christopher338d ago (Edited 338d ago )

Facial animations in a few cut scenes vs dynamic facial scenes for 20,000+ line RPG.

No defending BioWare specifically, but there's just no comparison here. You want great facial animations, you need to control every aspect of it at all times. There is no "should look". Control equates to better, dynamic equates to not as good. That's just how it is.

Edit: I think people are being ignorant thinking that this should be 'bare minimum' in any game. Sorry, but no. That's not how it works.

OhMyGandhi338d ago (Edited 338d ago )

When I use the word, "should", I meant that a game with a massive budget, by a major developer, and a gargantuan publisher, "should" have the resources to pool together the tech to make facial animations incredibly convincing. Not to mention, you do realize that LA Noire had 60,000 lines of dialogue. Why does a 6-year-old game look better than a game released this year?

My empathy towards EA and Bioware is nearly non-existant. I can smell hubris, I can smell when the heads of a studio wanted to cut corners, be it through outsourcing talent or exploiting the straining skillset of new employees to get the game to disc within the allotted time frame, and keeping the 5 year dev cycle without going overbudget. EA is a terrible company. Bioware is a great company. But they bit off far more than they could chew this time around. From what I've read, it appears that EA was willing to give them extra development time, and Bioware refused.

Barely playable games being available at launch, and being patched later is the new "fix it in post" mindset that has castrated high stakes filmmaking in Hollywood.

Christopher337d ago

1. You doubled the LA Noire lines of dialogue. They put it at about 30k.

2. Also: "Analyst estimations place the game's combined development and marketing budget at more than US $50 million, which would make it one of the most expensive video games ever made."

Selling about 5 million, guess how little profit it made in comparison to other games? Guess why it's not being used more yet?

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MadMax338d ago (Edited 338d ago )

I have to agree here. Playing her in 4k is intense. She does look very lifelike! Harley has always been a great character, and to be able to control her so lifelike in a game like this is awesome. She did have her own missions in Arkham game, I forgot about that. That was cool too.

Lennoxb63338d ago

This is one of those moments that I bet even the devs were impressed by how it turned out.

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