Joe Juba: "Breath of the Wild is very good in many ways, but it has one very bad idea that poisons my enjoyment at almost every turn."
Ruining, eh? I've had few issues with it, personally, since whenever I find a spot where I think I can reliably find a certain weapon after a blood moon, I mark it on my map. If I sincerely wanted to, I could go out there and scrounge up enough Thunder weapons to fill most of my inventory, no problem.
yeah I wouldn't go so far as to say it ruins the game. It would be nice if you could repair weapons though, through an in-game blacksmith or something for rupees. I have found a few weapons I like only to sparingly use them for fear of losing them once they break.
That is exactly my problem. This game discourages me from using the coolest weapon for fear of losing them. They feel like they have no worth
@Genji Aside from the Kite Shield and the Forest set, which weapon do you mean? I'm sure I can think up some locations where you can obtain another just like it.
Dunno if there's much of a point in a repair system. Then people will just complain about pausing to fix items. A crafting system would be a better addition IMO.
The weapon breaking sucks, but it's also good for allowing you to try multiple weapons. You can repair the hero weapons through their races blacksmith, but the cost and materials get annoyingly high. I think there should just be a huge overhaul to the balance of the weapon system durability more so than stopping them from breaking. Every weapons needs 2x - 5x more durability and the issue would be dramatically reduced. Like the Hyliain shield has a huge durability rating, the hero weapons should have one as well, and everything else should scale down from their durability (Miprha's Spear should be at a huge durability score since it takes diamonds to make it -_-).
Loved the game, hated the breaking weapons system. Also hated the rain and the tank like horseback riding lol.
That's not a good gameplay mechanic. Just go farm an inventory full of the weapon you like because it's going to break and go away? It creates a pointless inventory micromanagement mechanic in an otherwise amazing game.
You don't need to farm weapons. Not once have I needed too. As you get stronger, enemies scale and drop cooler stronger weapons
Pointless to you, maybe, but as for me, I find plenty of diversions along the path of finding specific stuff. There are many times where I can't break weapons fast enough before a new one, likely better than what I had, pops up. BotW balanced it very well; any less durable and we'd never kill anything, but anymore durable, let alone making everything unbreakable or repairable, and it would ruin the game balance by making 99% of every new weapon you find pointless, since the best stuff would last so long that there'd be no point in picking up anything even slightly weaker than the best.
I don't know how any of you people have a problem with weapons breaking. It has never been a problem for me. It isn't hard actually. You can use bombs. Magnesis actually works great against Hinox's. Bow and Arrow is the best weapon in the game. you are supposed to use a combination of these things. Use Korok Seeds to have more weapon slots. I actually have a problem with getting too much weapons. LOL The best suggestion I can give someone is just go into the basement of Hyrule Castle and collect a bunch of high level weapons and leave. Buy a bunch of arrows from Beatle at each Stable. THIS ISN'T HARD AT ALL.
Love this feature but i can see some people being annoyed by it but i dont think that would severely dampen their enjoyment but i could be wrong.
Some just don't get it. The game doesn't want you using the same weapon over and over it encourages creativity. You have all these different ways to approach a battle and it makes it more exciting when you have to think on your toes.
The breaking weapons is fine, I feel they break to quickly. A minor tweek to that mechanic I think would quell alot of the complaints.
@crimson you misspelled "some just dont like it". It's not that people dont get it, some people just dont like the fact they have to farm the weapons and that they break. I haven't played the latest Zelda, so i cant specifically comment on Zelda, but for example Fire Emblem. Whenever i got a new awesome weapon I ended up hardly or never using them because I didn't want them to break. The system has merrit to it, that you can feel powerful for a short time, but it also has flaws. That some people don't end up using them as much as they could (like me).
I disagree. I can't try multiple approaches to battles when I don't get to keep a weapon long enough to try against several enemies. Has nothing to do with "getting it".
It's not like the weapons are unique and irreplaceable...
Which is also a problem....
it made me value my weapons more........in every other game once I get a weapon that was it, I had nothing to worry about it no fun getting the weapon, and no fun with having a reason to keep it.......in this game we take our items more serious because we may or may not find that weapon again, so when we do use it.....we want to make sure that weapon go down fighting something worthy of its caliber
Can you repair it?
no, but with every blood moon weapons come back.......weapons you found come back so if i needed that weapon again I can mark it on my map and come back when I see a blood moon.......
Damn ,I'm sure the game is still amazing but there should a blacksmith in a game lol
Some weapons are repairable. But cost a decent amount of stuff. 4 in all. The Master Sword runs on a charge. i think it recharges every 10 minutes. You can also cook a bunch of food to make your attack higher. Higher attack means weapons last a lot longer. It takes strategy and what makes it interesting. Also there is a merchant that sells special weapons. They are high level and cost materials. People can buy them anytime if they really wanted to.
if there was a black smith then there would be no need for blood moon, cause there would be just too many weapons around the game.....and with it breaking.....the game actually let you out your comfort zone and try other things you would not and like i said, you can always go back and get it
Exactly , maybe make them less effective over time that they need sharpening , but breaking was a silly idea.
I had no problems with it, it's very similar to the weapon system in halo where you run out of ammo a lot so you have to keep picking up different weapons from defeated enemies. Keeps things varied.
"Keeps things varied." Maybe from a design point of view but I didn't notice that much "variety" between using a steel sword vs. a wooden club.
So you didn't get very far into the game then, there's absolutely tons of different weapons, over 120 in fact http://zelda.gamepedia.com/...
It personally never bothered me, i can understand losing a cool weapon but to go as far to say it makes it boring because you can't focus on one style of weapon seems a little silly. Unless you like whacking crates & trees with weapons you enjoy you should never be stuck with a "clunky claymore"/" weak boomerang" aka weapons you outright hate, the game is extremely generous with handing out multiple kinds of weapons & expanding your inventory quickly is very easy in the beginning, having space to horde some shouldn't be an issue. Most other RPG's/open world games have the same concept regarding "all roads lead to victory" with their combat whether it's TeS or The Witcher, most weapons/abilities aren't required to defeat any specific enemy other then maybe one quest but that's it.
It doesn't bother me at all. I have 8 or 9 of those 5 shot savage bows and some 100+ crushers and swords. I use them whenever I feel like it since I can just go on a safari after the blood moon. The only thing I baby is my Golden Bow, but even that can be replaced fairly easily. If you're worried about breaking weapons then just use the master sword or the champion weapons. They're decent enough to kill every enemy you might face.
Get over it. At least it forces you to play with different weapons, and to not be attached to some virtual stuff. Don't play at Let it die btw xD
I hated this at first too, but i grew to love the weapon breaking system. Dont get too attached to bytes
Agree 100%! It's the one thing that makes me enjoy the game less.
It's funny how people defend this like no other without understanding why people dislike this. What if people complained over all the previous iterations how weapons didn't break, would these same people defending say "get over it, Nintendo wants you to decide what to use if that's what you like?" Do you see how stupid it is to defend this new system?
I bought this game for Wii U but havent played it yet since I have other games ti finish first. But when I heard about breaking weapons I really don't even wanna start to play it because I know I will not enjoy the game at all, I'm sure it is just gonna make me irritated and angry.
It is just damn annoying. I lose all sense if joy when I find some new really cool sword because I know it is disposable. Even that huge damn hammer I have....it breaks and all the sudden I have to go find another before I can break up more rocks for ore. Even the damn bows wear out and cannot be repaired. This is just a stupid mechanic. Probably my biggest gripe about the game.
I never not have a hammer before I find another one, if you only use them on the rocks they don't break easily.
Had one break last night while mining luminous rocks. Had to fast travel away and get another one. They still break too easily, imo.
What's with you people always with the "it works fine for me so get over it" type responses? The time these weapons last is pathetic, period. A steel sword shouldn't break after killing 3-4 enemies.
About half the stables have hammers just lying around for the taking. Also if you don't have a hammer then bombs work just fine. Only thing is you might have to chase a gem down a mountain.
It is baffling that you cannot repair them. Also that green circular thing in the middle of the screen when climbing is HORRID. Who decided that looked good? Also the weapon switch mechanic is terrible.
Also wish there was some mechanic for crafting. Link can cook 100 different recipes with mushrooms and a chicken leg but can't make a damn arrow? Sigh.
This system is one of the reasons I have little desire to play it anymore. The combat itself is not any good so I often times find myself avoiding it all together to save whatever interesting weapons I find. Then I'm reminded that it's all pointless anyway as the weapons are all generic and you'll stumble across more at some point. Unlike other RPGs, this game doesn't possess the bait of gear hunting. With no crafting system outside of the horribly done cooking, there's little reason to explore outside of messing with the physics....which gets old. Take this long ass walk across this empty wasteland to find a, a seed, yet another shrine, or worse.... a weapon that can't get me through one tough fight. Kinda kills exploration. All of that could be eliminated with a freaking Blacksmith and actual weapon stats and upgrades. Any other game would be crucified for this...but Zelda...so 10/10. The game is a 6 imo....
Said this the first 5 minutes of the game. Game is a nice idea. Maybe it will be a real Zelda game in the next iteration.
You do not need to save weapons, or farm for weapons. A decent gamer could easily play the entire 100 hours and never once farm a weapon. You will get more than you need in the natural course of events.
140 hours and I've never ran out of weapons. I throw out good weapons constantly. The breaking mechanic is fine. If it is ruining your experience, that's your problem. The game doesn't work the way I want; what will I ever do? I know. I'll write an article. That should make me feel better
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