Given the popularity of our recent amiibo article that exposes some of the goings on when it comes to making amiibos a reality, here at Miketendo64, we’ve decided we’re going to run another article of the like, except this time, we’re tackling physical Nintendo games!
For some odd reason, physical versions of Switch games are being revealed as costing quite the substantial amount, but why is this? Well that’s what we’re going to tell you. Having been able to get our hands on some classified documentation and exchanging a few words with “new reliable friends” we can tell you today that the price publishers and even developers, have to pay for physical Switch games is around $8 US dollars per unit (unit in this case being both the cartridge and the box.) Whereas for PlayStation4 it’s more a case of $5 dollars. But just like with amiibo, there is a minimum number of units the publisher/developer is required to purchase and that figure is a minimum of 6,000, which means at $8 bucks a pop, they’re looking at $48,000 just to get the ball rolling, which is more costly than amiibo (at $0.30 cents a NFC tag and a minimum of 100,000 tags required, the initial amiibo investment is $30,000 dollars, no discount.).....
As part of its plans to cut 1,900 jobs, Microsoft has reportedly shut down operations at Bethesda France, letting go roughly 15 people
Bethesda France was made up of roughly 15 people... they couldn't of being doing much
Bethesda France mainly did publishing and marketing within the region
Bethesda France focused on publishing and marketing in the region. And 15 people lost their jobs as part of the closure.
I wonder if this is part of Microsoft's strategy to abandoned physical media or possibly gamepass advertising makes their roles redundant you don't need to market a game as hard when the majority of players get the game as part of a sub which already promoted upcoming games
Tbh Microsoft I think Bethesda being 3rd party same with Activision would probably more competitive than thus scenario imo
The recently purchased Activision French offices might take over all the licensing and marketing for Microsoft in France from now on.
Sony has recently published a new patent that wants to dynamically handle the games' difficulty and gameplay based on the player's emotions.
This is something I might use. Sometimes I play some good games but they don’t have difficulty option and are a little too easy.
cool idea
cool idea for horror games especially
the way it's explained here sounds like it could never be forced hopefully, so that's ok with me
Meta writes: "Xbox and Meta teamed up last year to bring Xbox Cloud Gaming (Beta) to Meta Quest, letting people play Xbox games on a large 2D virtual screen in mixed reality. Now, we’re working together again to create a limited-edition Meta Quest, inspired by Xbox."