Hardcore Gamer: Typically, when it comes to video games, I’m not one to dote on a game for too long. That’s where MMOs come in, being that any given MMO is designed around this feature. MMOs want the player base to stay. They’re a social space for gamers to gather together not only as heroes, but heroes in worlds that can be shared or coveted (factions, am I right?).
Angelus Victor said: The critically acclaimed Final Fantasy XIV. For years, this MMO has triumphed as one of the best of the genre. An impressive feat—especially considering its beginnings. Heck, you couldn’t name a better zero from hero story than the fall and rise of Version 1.0, dare I say.
Now, I have dabbled into Final Fantasy XIV. Many times, as a matter of fact. But always ended up dropping it for one reason or another. Still, after a group of close friends gifted me the Complete Edition and offered to help me get through it, I thought to myself: Maybe now is the time.
Today Square Enix announced that it will be testing travel in Final Fantasy XIV between Data Centers of different regions, with a major caveat.
Oh the smallest population server that's oce, let's see what they add for us!
* Characters with a Home World in the Oceanian data center will be unable to travel to a different physical data center.
Sweet.
Following the recent death of the legendary Akira Toriyama, players of FF14 and Dragon Quest 10 have been gathering to pay respects.
Come back? Why would I want to do that? This game is a trial in monotony. I've never seen such a mindless pile of garbage that has you do the EXACT same thing with merely different dressings on the activities.