TGR writes: "I felt as if I was stepping into uncharted territories...uncharted by the standards of this reviewer in any case. The realm of Free Country, USA and its inhabitants were a closed book to me, but as I received a free ticket to visit this strange land I thought I should accept in the spirit of diplomacy. It was an eye opening experience, but before we get to the details I should talk about the story behind this latest chapter of the Strong Bad games. It's a story that both manages to be dramatic and yet totally absurd at the same time. In simple terms the King of Town has implemented a unfair e-mail tax that has caused the town to splinter into several different countries, some of which are right in the same house. As Strong Bad you'll have to unite all these countries under yours -Strong Badia- to usurp The King of Town and reclaim your ancient birthright to send as many e-mails as you want."
From Gamertell:
"Telltale Inc. today (February 11, 2010) confirmed during the Macworld 2010 expo that it will, indeed, be releasing games for Mac.
Even better, the releases begin today (February 11, 2010) with Tales of Monkey Island."
Games can also vote on the next Telltale series style game to be release in March for Mac.
Gamertell is reporting that it has reliable information that Telltale may be planning on releasing its entire library of games for Mac.
The company's current titles are available for Windows and some are also available for Wii and/or Xbox 360.
"Telltale’s current lineup includes the Sam & Max series Tales of Monkey Island, Strong Bad’s Cool Game for Attractive People, Bone and Wallace and Gromit’s Grand Adventures..."
It will only be interesting when NEW games are going to be developed for the Mac.
In 2004, Kevin Bruner and Dan Connors founded Telltale, Inc. with a new perspective on gaming. With years of experience working on grand scale projects akin to "blockbuster movies," Bruner and Connors created Telltale to establish a more nimble, faster-paced, digitally-distributed episodic game model comparable to television production. Five years later-with over one million episodes sold-Telltale is celebrating with an eye toward an even brighter future.