In response to Ian Bogost’s “Video Games Are Better Without Stories,” CGM believes video games are inherently story driven.
In short, Video games is another way of telling a story. The fact someone can argue "Video games shouldn't tell stories," can be said the same with movies, books, music, art, and even comics/graphic novels. It's hard to imaging Metal Gear Solid through just reading or watching it without actually playing it at some point. Mario would have a different impact had someone just made a non gaming series out of it. Street Fighter wouldn't feel the same if there was no way of playing it. The list goes on. I agree with the author; without video games there's a lot of work that wouldn't exist.
The headline says it all
To be honest the only games i buy are the ones with a good story mode. I'm just not interested at all about online bro fests and high scores.
No story=no buy For me of course 😁
Some of the best video games I ever played were the ones that allowed me to tell my own your own stories through gameplay and player agency. Zelda is the most recent example of this and to me is the best game of the generation alongside Persona 5. My favorite last gen games were Demon's Souls and Dark sould and those 2 games allowed me to create my own stories as well through gameplay. I really wish that most AAA devs got rid of the hand holding in their games.
Tell your own story? You still falling for that PR crap?
I guess you've never played an online game. Haven't you ever talked to one of your friends about something you've done in an online match? I have and some single player games allow you to do the same because they don't hold your hand at all times and allow you to choose instead of just being in a forced linear path throughout the whole game. It's called emergent gameplay design.
@Imalwaysright i think he's more meaning the fact that there is still a predestined story that will be told in the game, while you are talking about the details of that story. AKA, story itself is Link faces off against Ganon, but the details are what make each story different. One day we may get a game, that allows the entire game to be unique to each player, the closest would ahve been No Man's Sky in my eyes, which some people stayed on their own first planets others ventured off into the unknown
@ Goldby Yes, Zelda has its own story but the freedom that its devs gave me, its unpredictable nature and due to the game allowing me to experiment, I could create my own stories and I would still learn new things about the game even after more than 50 hours of gameplay. I love good linear experiences that focus on story like TloU but for me to really enjoy those kinds of games, above all else I need to care about their characters and well written characters, to me, is something rare in this industry.
I do enjoy a good story driven video game, much like I enjoy a good novel.
"they are stories, blah blah blah". What are you trying to make a article masterpiece or something? I don't want to read this crap.
I have no problem with people stating that no story = no buy and follow up by saying its just their own perspective/taste on things. But youre in error if you outright shun online-only games or the online portion of a game by labeling it as a "bro fest mountain dew" whatever. The same to those who shun story-only games by calling them boring or a waste of an investment. Get over yourselves. There are games for the online - only audience and there are games for the single player - only audience.
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