Top
10°

Shacknews: Far Cry 2 Interview

Hardy LeBel has been around the multiplayer block. Lead designer on the original Halo multiplayer component, LeBel recently joined the team at Ubisoft Montreal to develop an online portion of Far Cry 2.

Shacknews caught up with LeBel at an Ubisoft event, where he told them why Far Cry 2 was one of the most challenging projects to tackle. They also went over the game's approach to level design, and why LeBel feels that faster is not always better when it comes to multiplayer shooters.

Read Full Story >>
shacknews.com
The story is too old to be commented.