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Nvidia Shows Impressive GameWorks Flow Tech Running in DirectX 12: Combustible Fluid, Fire and Smoke

Check out some really neat flames joining the Nvidia GameWorks suite of development tools.

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Maybay239d ago

Really impressive. Glad Nintendo chose Nvidia as a partner for their Switch console also.

Bigpappy239d ago

That with DX12 though. Not switch is using that API.
Maybe I shouldn't have mentioned DX12. That thing have already failed around here. Oh well I brace for the disagrees. They hurt so much.

Allsystemgamer238d ago

Um. The switch isn't strong enough to use these features...

Maybay237d ago (Edited 237d ago )

What about the future Switch revisions, like smart phones? Nintendo's thinking ahead, going with Nvidia.

Lon3wolf238d ago

Yay another frame rate eating feature to turn off in games, cheers NVidia.

starchild238d ago (Edited 238d ago )

Oh hush. I appreciate those more advanced graphical features in games. You just want straight console ports apparently. Likely because you have a weak PC and you like to go cry on forums anytime a game doesn't run maxed out at 60fps on your weak rig. At least that's what I typically see. I'm so tired of low minded PC gamers complaining about optional features that help our games look better. That will only hurt PC gaming (if developers actually pay it any mind).

freshslicepizza238d ago

pc is once again leading the charge and yet we have console gamers who are all too happy to put things down because they dont want to invest in high end stuff.

Lon3wolf238d ago

Hush yourself, when the 970 was released Turbulence was NVidias thing for it, (I have a 970 and an 8350 so not so low end, yes the GPU could use a refresh), guess what you had to disable it in the game it was meant for. Great if you can get a 1080Ti/Titan that will be happy with the bells and whistles enabled but if you think that the FPS doesn';t drop then open your eyes :)

Lon3wolf238d ago

Where did I mention I wanted straight console ports? And I'm so tried of people making assumptions about what people own, I'm not at the low end by any stretch of the imagination.

Lon3wolf238d ago

@moldy

Want and able are 2 very different things...........

hafitz238d ago

The effect is reaally nice!! But seems like only Nvidia is able to provide such good looking effects in a tech demo. I really hope to see this being integrated in upcoming games like Batman.

masterfox238d ago

Nice, the only thing is left is to be applied in a actual game without reducing 50 or 70 % games framerate.

I hope PS5 focus on developing a graphics engine or a hardware architecture so adding lots of physics to a game won't reduce its quality, physics in a game can add so much to the games atmosphere, but right now I think the current methods for applying physics are hungry performance eaters, so developers can only add physics in just to certain parts of the game at the moment.

ILostMyMind238d ago

PS5 will use a modified Vulkan in addition to the current PS4 API to maintain backward compatibility.

Ding238d ago

IvanSF21m ago
PS5 will use a modified Vulkan in addition to the current PS4 API to maintain backward compatibility.
======================

Um there is no PS 5. The PS 4 Pro is using Polaris and newer APUs which have HEVC/h.265 CODEC built onto silicon awa HDMI 2 output with HDCP 2.2 Compliance
without which you won't get 4K or HDR..

https://en.wikipedia.org/wi...

============================
Some elements added to the design were derived from AMD's newer Polaris and newer architectures;[20][21] such new features of the processor included a HEVC video codec decoder, for 4K video. Other specification changes included HDMI output to HDMI 2.0b standard, with HDCP 2.2 compliance
============================

Sony will support the industry standard used in their Cameras/ TVs/ BR players etc, Sony/Panasonics AVCHD became the professional industry standard for 1080p and uses 16x16 checkerboard tile updates.. HEVC builds on this to give 32x32 tiles for 3840x2160 and 64x64 tiles for 7680x4320.

The 2x2 checkerboard allows them to bring 8K pallette [Wide Colour] down to 1080 and HDR then gets relegated to brightness/contrast/ "nits"

https://www.youtube.com/wat...

This is in compliance with the new UHD Premium standard

http://www.businesswire.com...
============================= ===============
UHD Alliance Defines Premium Home Entertainment Experience
Unveils Consumer-Facing “ULTRA HD PREMIUM” Logo and Begins Certification, Licensing

Establishes First Cross-Industry-Developed Quality Criteria for HDR across Displays, Content and Distribution
============================

Devices

The UHD Alliance supports various display technologies and consequently, have defined combinations of parameters to ensure a premium experience across a wide range of devices. In order to receive the UHD Alliance Premium Logo, the device must meet or exceed the following specifications:

Image Resolution: 3840x2160
Color Bit Depth: 10-bit signal
Color Palette (Wide Color Gamut)
Signal Input: BT.2020 color representation
Display Reproduction: More than 90% of P3 colors

High Dynamic Range

SMPTE ST2084 EOTF
A combination of peak brightness and black level either:
More than 1000 nits peak brightness and less than 0.05 nits black level
OR
More than 540 nits peak brightness and less than 0.0005 nits black level
============================= =====

As I said 3840x2160 [aka 4K UHD]... HDR for Brightness.. Wide Colour for depth of colour.

ILostMyMind238d ago (Edited 238d ago )

@Ding
Dude, what does this list have to do with API?

"There is no PS5." 🤔 Really?

Ding238d ago

IvanSF2h ago(Edited 2h ago)
@Ding
Dude, what does this list have to do with API?

"There is no PS5." 🤔 Really?
=============================

What part is it that's giving you trouble??? I showed you the UHD Alliances spec for 4K/8K, I gave you a VISUAL reference of GT Sports complying with each stage so what tf does a piddling little API have to do with anything???

Do you understand what a CODEC is??? Do you understand what a CPU/APU is??? When a codec needs to be burned onto CPU/APU, all your silly wickel APIs don't amount to a hill of beans if they aren't COMPLIANT with the Codec.

The PS 4 Pro was ONLY released, because the thieving PC/Windozze bastards were hacking 4K Netflix, ripping out the DRM and recording it via HDMI .. The PS 4 already had loads of Hardware modules which could take care of any future specs.. What is DIDN'T have was a HDMI 2 which was HDCP 2.2 compliant

http://www.techradar.com/ne...

=============================
Does it affect other devices, too?

Whether we like it or not, HDCP 2.2 will find its way into sound systems, such as receivers and soundbars.

Soundandvision.com says you'll likely be greeted by a blank screen if you try to use your HDCP 2.1 or older reciever with your new HDCP 2.2 Ultra HD Blu-ray player.

In the future, we might even see streaming devices - like the next Amazon Fire TV or Roku 3 - receive the spec. It may come to Apple TV or the Roku Streaming Stick, and
_____________________________ _______________________________ ___
who knows, maybe even new consoles like the PS5 will require HDCP 2.2 as well.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^
============================= ===========

Nobody is safe.. Anything you attach to a NATIVE UHD TV, has to be attached via HDMI 2 or above and every one of those i/o must be HDCP 2.2 compliant which is a 4K/8K

HEVC is also a 4K/8K codec dipstick..
https://en.wikipedia.org/wi...

So tell me, why would Sony be looking at making a PS 5??

4K is only just starting, the UHD Alliance will be LICENCING new TVs to give them the UHD Premium logo, I pointed you to the site, did you even TRY to read/Understand it??? WTF has an API got to do with a UNIVERSAL TV standard which still being defined???

As I said nobody is exempt not even the Switch

============================= =======
TEGRA X1 PROCESSOR SPECIFICATIONS
TEGRA X1
GPU NVIDIA Maxwell 256-core GPU
DX-12, OpenGL 4.5, NVIDIA CUDA®, OpenGL ES 3.1, AEP, and Vulkan
CPU 4 CPU-cores, 64-bit ARM® CPU
4x A57 2MB L2
_____________________________ _
VIDEO H.265, VP9 4K 60 fps Video
4k H.265, 4k VP9, 4k H.264
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^
POWER 20 nm SOC - TSMC
Isolated Power Rails, Fourth-Generation Cluster Switching
_____________________________ ______
DISPLAY 4K x 2K @60 Hz, 1080p @120 Hz
HDMI 2.0 60 fps, HDCP 2.2
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^
- See more at: http://www.nvidia.com/objec...
============================= ====

Technically the Switch is more powerful/advanced than the majority of PCs/XBones on the market..

Fishy Fingers238d ago

That volumetric smoke though... O_O

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