Many MMO developers are moving away from large packaged releases and toward the web as a platform for development -- including Raph Koster of Areae, Dan Ogles of Conduit Labs, and Scott Hartsman of Ohai. But why?
The group convened at Austin GDC to discuss. Ohai CEO Susan Wu brought some of the confusion about the evolution of the online marketplace to the forefront when she asked the panelists: "So what's the difference between a social game, a multiplayer casual game, and a social MMO?"
Ogles suggested that "the term 'social game' is largely meaningless," while Hartsman discussed a conversation he'd had with other developers.