Naughty Dog’s creative director, Neil Druckmann, believes Horizon Zero Dawn’s visuals are simply stunning and states that Guerrilla Games has set a new “bar” which he wants to top with The Last of Us Part II.
I'd love to see Naughty Dog top it. Nothing like some good ol friendly competition
Exactly...This is what drives great games...Friendly competition between Guerrilla Games & Naughty Dog...THIS WILL BE GREAT FOR PLAYSTATION!!!
"Exactly...This is what drives great games" Woah, thought you were about to finish that statement with graphics xD
I remember back in old day, when Insomniac & NaughtyDog were having a competition against each other but now NaughtyDog evolved and went ahead in terms of story telling, graphics, and gameplay while Insomniac went on a different route which they stay the same on making their gameplay, Story fun.
Do it with TLoU2! But most likely they will fal short with PS Poor parity holding back.
Mikeslemonade Enjoy halo and forza on the scorpio.. for the 20th time
@mikeslemonade I still remember when the first gameplay was revealed at E3 for Horizon Zero Dawn and Xbox fans were so dumbfounded by the quality of graphics they began claiming that the game was running on a PS4 Pro BEFORE THE PRO WAS RELEASED. You must be proud to be associated with such people.
@mikes, you must be really looking forwards to playing all those last gen games on scorpio right. Have fun.
It won't just be Playstation either. Don't think for a second that devs like CD Projekt Red haven't taken notice.
Crash Bandicoot VS Spyro the Dragon, Final Fantasy ix vs Legend of Dragoon, ....those days of friendly competition were some of the best.
Mike. Why? Smh just set yourself ip for failure
@all above... you guys are to funny that you don't even realize lemonhead isn't on team xbox. He is team sony and has a disgust for anything xbox related. But because he makes such comments like 'ps poor' you assume he must be on the other side. He is just always sour (hence the name) no matter what but seriously.... he is more pro sony than he is anti xbox, and he is pretty anti xbox all the time. He played you all and you bought into it.
It's good to see competition between internal studios, competition drives quality. And ofc it's all friendly cause they all work towards the same goal. Giving great content to their fans.
mikesle "Do it with TLoU2! But most likely they will fal short with PS Poor parity holding back." Did you even watch if not play Uncharted 4, Killzone shadowfall, The Order 1886 and even Zero dawn looks great on the stock PS4 ...
And GG want to top ND's facial animation :)
What's weird is some characters in HZD had amazing facial animation. But it was inconsistent from one NPC to the next. Literally the only graphical shortcoming of the game, and it's a minor one.
That is not easy.
It's actually pretty possible for two reasons. 1. Don't forget now, The Last of Us is a linear experience. This is not at all a bad thing, but it means they don't need to render an open world. I imagine that would allow them to craft environments with greater detail. In terms of visual fidelity, I think The Order: 1886 sets the bar. Extremely linear, but I think it lends some credibility to my assessment. And as great as Horizon looks, I still believe Uncharted 4 looks at least AS good. 2. Definitely don't forget: Horizon released before Sony reduced the OS footprint of the PS4 to free up resources. That'd allow for Naughty Dog to squeeze out more power. I can imagine that would work even better for the PS4 Pro. If Naughty Dog created an open world game though, that would make for a fascinating comparison. Either way, the talent of both studios is astronomical. Sony has some serious firepower with these two.
Wait Sony reduced the Memory footprint for the PS4 OS?
Sevir, Not that I know of. I mean to say that they likely can or will by the time TLOU Part II releases.
ND will be one of those devs out there to bring photo realism gfx.. Such talented studio.. Cant wait to watch TLOU P2 gameplay this E3 ...
If anyone can top Guerrilla, it's Naughty Dog. Two fantastic studios!
The salt in this tread is real... And it's not from Sony fans. Ontopic: I think TLOU2 will shine in graphics, gameplay and story again, it will be ND's PS4 swansong. Just like last gen.
Friendly competition is great. Even more so when we reap the benefits of it. I'm sure ND will do a great job. Hell, GG may even work with them on it who knows.
Santa Monica still can raise the bar even higher with the latest God of War engine.
I don't think it'll be hard when last of us part 2 will be a linear game coupled with naughty dog being one of the most technically accomplished studios in the industry. Making it look better than Horizon, an open world game, should be very doable for a studio like Naughty Dog. I can't wait to see what the pro versions of Uncharted: The Lost Legacy and The Last of Us Part 2 look like in person. Hopefully Naughty Dog will go all out and fully embrace the hardware as opposed to the basic 1440p resolution bump for uncharted 4.
Uncharted 4 was linear, but had open level design, and ND has stated that Lost Legacy will be even more open. I'd say it's a good sign they're gonna take the same approach with TLoU2. It's obviously very unlikely that TLoU2 will be seamless open world like Horizon, but I can see it having that feel at least, all while the game looks phenomenal like every other ND title.
I may take heat for this, but I'd rather have 1440p and insane focus on graphical assets and effects than 4K, if a trade off comes into play. 4K is nice but you're dedicating a ton of horsepower bandwidth to something that amounts to a moderate difference to the eye (unless you sit really close to your TV). They'll no doubt target 4K though, because most people demand it. I just don't agree with the trend. I'd rather we get games as close to photorealism as possible before worrying about upping resolution to absurd levels.
I don't know. I'd prefer them to target more in the 1600p range than 1440p for the extra image clarity and then use the remaining resources for improved assets because Horizon Zero Dawn achieves the 4K image by using checkerboard rendering with a starting/base resolution of 3200x1800(higher than the 1600p I'm asking for) and yet still has improved texture filtering and textures on top of that and performance that is no worse than the ps4 original. If Guerilla Games can achieve that, then Naughty Dog can achieve a 1600p resolution with improved visual effects
Come on naughty dog...if theres something u to top horizon in its gameplay. Your graphics is more than enough ND, but your gameplay department is quite lacking compared to horizon.
The gameplay is fine. They target different types of gameplay than what GG accomplished.
I disagree, I loved the last of us and UC but the characters feel stiff compared to aloy.
Naah. The gameplay in the uncharted series and last of us gets dull and repetitive after a while. Having only about 5-7 enemy types per game in both the series doesnt help either. Uncharted particularly, is quite guilty of that aspect, since you basically fight the same enemy type for the whole series, (soldier, sniperman, rocketman, running man etc its all the same sh*t but different waves and combinations) with the exception of the rare supernatural enemy. Tlou had fantastic and unique enemies, but i still felt it lacked in enemy variety. Well imo anyway.
jwillj2k4 what the [email protected] are you talking about https://www.youtube.com/wat...
@sher123win123 I'm talking about character fluidity and how it feels to control them and you send me a graphics video lmfao smh.....
Look at the setting of each game. Horizon is able to pull off the enemy types because of the time period and fantasy setting it had. Different robot dinosaurs would make it easy to have different types. Uncharted takes place in a modern setting with light fantasy elements. The games are more about the narration and amazing set pieces as well.
Oh really ? Look at Uncharted 4 gameplay.
Gameplay in Horizon got boring FAST. Oh yay time to kill my 1000th watcher with my like 6 weapons
Go play QB
Horizon has top notch graphics for an open world. It's amazingly impressive. But Uncharted 4 and the Lost Legacy both feature better graphics than Horizon, but that's to be expected when comparing a linear game to an open world. I see a lot of people claiming that Horizon tops Uncharted and the standalone title, but man, that's not true. It's remarkable what Guerrilla achieved with Horizon, one of, if not the best looking open world, but Uncharted has better details, textures, animations and so on. They have the benefit of building a smaller level and packing it with graphical power. Once again, that's to be expected from a linear game and does not retract any merit from Guerrilla. They're just different games and that's ok.
ND will have to expand the scope of their games if they want to be on GG's level.
For what its worth I agree.
Absolutely agree. Horizon is incredible, but put some screenshots or video side by side and you'll see how right you are.
I've felt GG was one of the world's best developers, as far as rendering tech goes, since early 2009... but ND runs an extremely close second. If I had to pick a single game that highlighted the best of the best visually from last gen...it would be killzone 2, with uncharted 2 running a very close second. I think Uncharted 2 was overall the better game, but as far as the tech related to the visuals, and what was accomplished with lighting and animation...killzone 2 does things that an alarmingly high amount of current titles still 'skip'. Literally every light made shadows, the 'ballet of death' when plugging any enemy, the procedural texture changes, Rico (kidding)...that game has aged better than any from the era imo...all out of a system with half a gig of memory. So I'd never argue on who makes better titles...I don't even own a PS4 right now, but what these two developers are capable of doing on whatever hardware they're working with...it's the envy of EVERY developer. You put GG in a linear scope, it's going to be unfathomably gorgeous. You put them in an open world setting, they'll still set standards (as they just proved)...but...It's a very tough debate to objectively say ND couldn't, or more importantly...won't...matc h it.
We'll said Kleptic. GG made a name for themselves with Killzone 2. Their deferred rendering engine was incredible. The lighting, poly's, animation, volumetric effects, etc. That being said, if anyone can top Guerrilla, it's Naughty Dog. Both studios are extremely talented.
they should focus on making The Last of Us more fun to play than it is to watch.
How is that relevant to the actual artist working on the Last of Us 2? Did you seriously just assume one person was making the Last of Us 2? 😂😂😂 28514;😂
One or two people direct, sure. Everybody likes to think that shit rolls downhill but there is always someone responsible for making decisions. I agree with woolly. Telling the story without giving up control would be a huge difficult step for them. They have hit that perfect pacing with uncharted 2 but that's not how they make games anymore. They could if they wanted to and have before so it's not a measure of their talent (which is apparent). It's the direction of the leadership. I don't expect naughty dog to shift out of their modern cinematic style, they have no reason too. They create what they want and it sells, good for them. TLOU fans enjoy the cinematic style, the sales prove it. I don't see that style as something that progresses gaming forward though, I see that as regressing back into movies. Until dawn is one of my favorite games on PS4 but it's not anything revolutionary. I love the idea of a dynamic story and it's a lot easier to do if you sacrifice gameplay entirely. That's why game writing is harder than movie/novel/play writing, you have to give up control.
@opinionated I'm disagree with you. I remember someone said this : "Definition of Gaming is everything, not just the gameplay".
@opinionated Let the developers make the games they want and let their creativity shine through. Stifle that artistry and you'll get nothing but the same crap over and over. Opinions and feedback are welcome, but at the end of the day, these developers are the experts not the publishers or those who post opinions in threads on the internet. There are two recent examples of developer's creativity being stifled vs encouraged: Mass Effect Andromeda Horizon Zero Dawn
@givehugs How am I not "letting developers make what they want"? I clearly said they make what they want and it sells, good for them. I just gave my opinion. If you disagree then that's fine but don't pretend like it's crazy talk. It's a completely rational point of view.
well the thing is TLOU are both, awesome to play and awesome to watch, it clearly shows that you never played TLOU.
Assuming you never played tlou cuz thats a ignorant statement way way way more gameplay then cutscenes
Bitterness gets you nowhere.
By your comment you actually didn't play it. Both story and multi-player modes were really fun to play.
My friend and I still actively play TloU, when we are between new releases. It's always fun going back to.
I never understood this argument. TLOU didn't have copious cut scenes. They were mostly put in between levels in the game, and usually after more intense parts where a break was often welcome. In any case, you could skip most of them if you didn't want the story, and the game play was great.
It's critical reception would suggest otherwise
Woolly_ don't you have to actually play it to have fun and don't you need a playstation branded console(ps3-ps4) to actually play the game just sit it out and wait for scalebound
ND is definitely qualified to do so.
I think It already did. The Last of Us II looks photorealistic.
Um how do you know that?
That was just a cinematc.
That should be pretty easy to do considering Alloy looks like a man. Simply have good characters and that's like 100% of the battle right there. No amount of graphical prowess will turn Alloy into a female.
https://pbs.twimg.com/media... http://i.imgur.com/ejW8NaH.... https://images-na.ssl-image...
Wait....Male characters mean better graphics? Or are you saying the quality of a character somehow is directly related to the quality of the graphics? I agree that no graphical prowess will turn aloy into a female. She's not a real person. She will forever be nothing more than a collection of 1's and 0's collected to display an image.
GG said they didn't want her to be supermodel in the first place. They wanted her to be more human.
Aloy looks damn fine to me. She is natural beauty on her own.