From the origins of Aloy to the emergence of a post-post-apocalypse, two iconic game developers sit down for coffee and conversation.
I like how impressed Neil is with the graphics.
"You better believe I'm going to my team saying: okay, this is the bar now. We have to top this."
GG match ND level of quality. A lot of people doubted GG skill, but they wrong in the end.
probably as of now you know my console of preference ....i dont like anything from these 2 ....Sony i like you but not for Uncharted and Killzone/Horizon.. decent games but i couldnt immerse/attach myself in none of them.....though enjoyed more Last of Us
@naruga Your opinion isn't valid. I'm sorry, but I see your comment history. It's seem your mind have childish and reckless attitude.
@UCF ..you r calling me childish because i dont like some games you may like?? ..i think your sayings right now is ironic because this is a true childish behavior ....that s why i consider PS4 good console ... unlike Xbox doesnt have 3or 4 western /westernized quality Ips that t repeats all the time and beyond them nothing else ...instead has a diverse game library , with AAA games in every genre satisfying all the tastes.....
@naruga Everyone have their choice. I respect every video game developers including the one you hate. You don't know to control your behavior. Always go with renegade attitude. That's not gonna help.
Graphically, this game is incredibly impressive. A technical masterpiece.
And the best part of your statement is GG did that on Horizon without going anywhere near maxing out the PS4. There is still more room for epicness.
Love to be a fly on the wall in that room.
you were a camera eye which is better
Maybe a Watcher?
Two awsome guys!! Looks like Sony might be teasing something b4 E3
If they teamed up to make a game I would straight cry......
Cry manly tears!!!!!
I might shout and scream first!!
THIS is why Sony is king. They horde all of the talent.
Agreed. They crafted a world that made you want to fight for it.
Its not only that they have talent, they allow them to be creative in the first place. What is a caged Tiger, to a wild Tiger always building its skills?
Man that was a really, really good video! I WANT MORE!
Who knows what would have happened to this concept if Sony just forced them to make Killzone for life..
Great team, great publisher.
Such a great candid conversation. What a couple of cool guys.
Druckmann in relation to graphics, "I don't even think of them as graphics. I'm IN the woods. You better believe I'm going to say to my team now, THIS IS THE BAR NOW"
Yep, great video. This should be the sort of article trending on n4g.
PS needs to do back and forths like these more often. It was an interesting watch.
With till TLOU 2 premieres and watch for a reverse interview.
Like Horizon's production, I'm hoping it will come out that NG has been working on Savage Starlight for the past 6 years!
This is how u do interview. No written note, no pausing, natural. Just 2 brightest minds in the industry having a talk yet didn't go too technical to drown out laymen. Neil really put many game journalists to shame.
Exactly. A game developer interviewing another dev. They know exactly what they are asking and answering. Love the way its also reversed and they just talk with a huge amount of experience.
Damn I really wanted Hermen to ask Neil some questions about TLOU pt 2 lol
Naughty Dog and Guerrilla Games team up to make an epic open world mmo.
2 epic development companies 7 yrs working with the ps5 dev kit and sony giving them as much resources as they want.
Nah. Let NaughtyDog and Guerrilla Games do their own stuff. Both can create and accomplish an epic game and no mmo since I want to them to focus on gameplay, Story, graphics alone than online.
have you played Horizon? Red Dead is going to be online. with the two teams working together, Guerilla doing combat and environment and ND doing npc and the story.
strange you think they couldn't pull off a great next gen mmo the way it should be.
and i hate mmo's.
@sam-Red Dead Redemption 2 is going to be as much online as the very first game was as the very first game had an online component...
Using your logic Uncharted 4 is also "online"
Also how on Earth do you know that a team that has zero experience making a MMO would make a good MMO?
What we are saying is no disrespect to either team simply that they have their Specialties and what they specialize in and to my understanding is not MMO's.
That's like saying that naughty dog could make a better Gran Turismo game I think you're absolutely exaggerating this team's talent to a degree that is extremely unrealistic.
You're asking a team to do a concept in jonra they've never done before which that's it itself is actually disrespectful to the teams that have mastered the concept already.
Naughty dog is not going to make an MMO better than blizzard any more than blizzard is going to make a better single-player narrative driven adventure game.....
My respect for GG has just increased 1000%.
Holy crap. They did everything the hard way because they just wanted to do what they had in their vision.
They could have easily went with their steampunk game which will be similar to Killzone however they wanted to do a beautiful looking environment game which is why they went with Horizion.
Instead of using the KZ engine they started from scratch because they saw it was not getting what they wanted. Man. Instead of just using guns they wanted to use bow and arrows and something that is like a hybrid of futuristic weapons with stone age weapons.
It could have easily been just a cool setting but with the same weapons to destroy reobots but they took 1.5 years to get it right.
So they took everything people bitched about like KZ being too grey/dark or story being not up to par and took it onboard but make it much much better.
I reaally do take my hat off to these guys.
Also I really do hope they do make that steampunk superhero game.
can i buy some zero dawn k-cups
Cool chat. I have a stack of games and I decided to attack horizon next.
In for a treat mate, took me around 70 hours to plat. Loved every second of it.
Loved this talk. Great to hear about some of the challenges and processes that go into projects of this scale, from the top 2 studios in the world right now imo.
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