Screen Play Preview - MotorStorm: Pacific Rift

Jason Hill writes:

"At last month's Leipzig Games Convention, Screen Play got behind the wheel of MotorStorm: Pacific Rift while the always passionate (and appropriately surnamed) Paul Hollywood, creative director at developers Evolution Studios, and Nigel Kershaw, game director, explained why PS3 owners should be excited about the chance to tear through fresh mud.

The biggest change in Pacific Rift is the environment, moving from the original game's desert setting to a Pacific island that allows much greater diversity between tracks and even within the circuits themselves.

"One of the things we wanted to do with Pacific Rift like the original was to have one location to set the whole game in," begins Nigel.

"We wanted to pick one location that could encompass as many different types of environments as possible, so we picked a Pacific island. This island has everything you could possibly want, nice sandy beaches, jungles, swamps, cliffs, mountaintops, and right at the top of the mountain, a lava-spewing volcano.

"It allows us to divide the tracks into four key elements. Water tracks, whose key element is interactive water in all its forms, waterfalls, lakes, rivers, etc. We have air tracks, which are very high up, there's lots of jumping and falling off things. There's earth tracks which are dominated by jungle and swamp, and finally fire tracks, which have lava."

Paul says the different environments are not just about providing scenic variety, but have a big impact on gameplay."

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