Massively: The Daily Grind: Cutting the combat

Combat in MMORPGs, along with loot, stats, levels, experience points and powers are all what used to be counted as 'wargame mechanics' in the early days of RPGs (though, paradoxically, these days the industry refers to the same elements as RPG mechanics). Driven by numbers -- the one thing a computer does really well -- numbers are easy to automate and adjudicate, requiring no understanding or judgment. An ideal task for a computer.

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