Despite it releasing in 2005, there are lessons that could be learned from this game and applied to many modern games.
I want to reiterate that games such as God of War don't really take mechanical inspiration from SotC, as you are not able to freely climb all over the bosses and move freely around in the same environment. The reason I mention this, is that some people criticised it for not mentioning games such as God of War.
I don't think it's fair to say SotC's climbing is "unappreciated"
Perhaps a more accurate term would have been "underused". The idea is that since the mechanic hasn't been used much outside of it it doesn't get the appreciation it deserves. Especially if going by "imitation being the sincerest form of flattery".
Would love to see that in more games today.
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