The developer of Mass Effect Andromeda reveals the challenges it faced in moving the Mass Effect series to a new game engine.
They should have stuck with UE4.
Yep. But it's EA and they had access. Kinda sucks because this is an amazing game in so many ways! Bigger and better in almost every way... Almost!
yea, despite all the criticism, it's a good game and i'm enjoying it.
Dumb move.. should've stuck with what you knew best (Unreal)
Pretty much all EA titles are built using Frostbite Engine, as the company doesn't have to pay licensing for it.
but you can't blame that for average story and too many fetch quests
the thing is ea have a ton of people at various studios who have been working with frostbite 3 on different kinds of games. Why didnt they bring any in to help out from the start? The real issues seem to be poor management and maybe a lack of talent now most original staff are gone/working on other things
Agreed, being a relatively fresh studio with no prior experience with frostbite may result in some difficulties, but they had 5 years and some technical errors are understandable but writing and animations aren't really engine bound, I mean other Frostbite games have pretty dandy looking animations and they had 5 years, did no one over at this Bioware team look over the animations and think maybe they should get help or fix them or do them over again at some point like, those animations might would have gotten a pass in 2002, its 2017 now what the hell. This is a management issue for sure. the game should have had probably a another year or two in developement to edit the writing and do dialogue and animations over while ironing out bugs and technical mistakes like... you can see stars through planets and rain drops are as big as yogaballs, and characters glitch and pop in and out of existence, and lock up in T poses, guns being held backwards and what not.
Except its not new lol. Been around since Battlefield Bad Company 9 years. And in Frostbite 3 form its being used almost 4 years so far this gen. It should have went down WAY better than the original game did on the premature versions of the Unreal 3 engine last gen.
Bioware completely overhauled FB3 for RPG uses in DAI. The engine had no structure that could support, character trees, massive dialogue systems, npc systems, and so many other rpg progression elements. In fact culminating all of that into maps that are much much bigger than any battlefield or battlefront map. I'm sure the next RPG or IP that bioware is currently working on will have all the enhancements and more. Bioware probably had the biggest contribution to the engine since it was created. Read about it, there are many articles since DAI that discuss this.
Yeah radical in it seems that Dice's Frostbite Engine 3 was the wrong one for this game.
Ehm I find this kinda hard to believe since Inquisition handled way better than this. Just changing from fantasy to sci-fi setting shouldnt be THAT devastating that you cant do the simplest things properly. I think that the ppl left in bioware are overworking summer employees -_-
I'm all for a new engine, but I don't think Frostbite works as well with third-person games as it does in FPS games. Unreal would have been preferred, but I'm still enjoying this game quite a lot actually.
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