James writes - "Bigger is better. That seems to be the motto of most major developers these days, with their open-world extravaganzas such as Watch Dogs 2, Far Cry Primal, The Division, The Witcher 3, Just Cause 3 and many more all hitting the market in recent times, going big to satisfy the masses. You’ll notice publisher Ubisoft have a large involvement in many of the aforementioned titles, and now they want to take Tom Clancy’s Ghost Recon series to the vast open-world setting too. How do you transfer this long-standing tactical shooter to the open-world successfully? Ubisoft Paris are the people tasked with such a mission in developing Tom Clancy’s Ghost Recon Wildlands, but does making the series more open really offer a better experience?"