Alex from Twinfinite writes "As brilliant a game as it is, there are some aspects to Horizon Zero Dawn that we wish had a bit more polish."
I also thought the crafting and weapon options were a bit limited. I could have definitely done with more rpg and less action... still, nitpicking really because it was a damn good game.
I'd like the enemies to have less than a quadrillion health.
This always happens. You give people something thats above mediocrity that most are used to and some cant handle it so they need to find faults. The game is amazing so just enjoy it for what it is. Everything cant be tailored to everyones liking. The game is amazing
Maybe you should learn the games mechanics and all that health wouldn't be a big problem. There is lots of tactics involved in this game, so you better learn.
I know it pains you when someone doesn't think your Sony exclusive adventure is the greatest thing ever (I know it's required that all PS4 exclusives are infallible). But it's not a perfect game. The combat is tedious, and many of the enemies have far too much health which just artificially drags out the fights because they're damage sponges, not strategic encounters.
Sorry pathetic fanboy who has probably nerve played the game, but the combat is fantastic, not tedious. What are you even doing here with your irrelevant opinion anyway? It's clear horizon hurts your feelings.
What's wrong baby girl? You think because someone doesn't have 100% positive things to say about a PS4 exclusive it means they haven't played it? Are you literally that stupid?
change weapons mods and strategy and you will see they have prety low health ;-)
I've been playing on very hard and believe me I would know if these enemies were bullet sponges or not. But the fact is they are not. If you learn the weak spots and the strengths of each machine then you can take them down pretty fast IF you have enough ammo.
The combat is tedious? I know that's your opinion but I can't wrap my head around said opinion in any way shape or form. I think the combat is excellent. Not saying it is perfect which are words you are putting in other people's mouths, but it is exceptional. I personally haven't found a game with such an open approach to combat in a long time.
The game provides you with so many options, and honestly, if you feel like you aren't doing enough damage, I would diversify your tactics and learn how to fight each machine individually. Or just use Freeze bombs and you'll do more damage anyway. Remember, these are giant robots. A giant robot crocodile would be very hard to kill, because it's a giant robot crocodile.
You're obviously just a noob.
They're robots... of course they're not going to be destroyed so easily...
Just stop, you clearly haven't played the game... so just stop. Anybody who has knows that tactics n thinking are required to play. Unless you just are a meath head n point in shoot like call of Duty or you're just that stupid, you shouldn't have problems.
find their weakness or the right technique and they either kill themselves or you kill them in a hit or two.
Maybe play the game on easy then if you are incapable of besting AI. Indeed using strategy can be daunting for some
You've been playing the game wrong all this time. Lmao. The enemies aren't sponges at all, it's about using the right weapons at the the right time. I bet you've just been firing basic arrows at the area of largest mass, without even trying to find weak points and vulnerabilities. If you've even played the game at all that is..........
I love how one criticism gets all of the Sony fanboys up in arms. Claiming I've never played the game, or that I'm stupid, a noob, or whatever other idiotic fanboy terms they can unleash in a flurry of slobbering ignorance.
U don't know what your talking about .Its obvious that u are trolling .
Nope, the game is more appealing due to the action. Not everyone has endless hours to put into games with over the top RPG elements, Horzine strikes a very good balance appealing to a far broader audience.
Every games has flaws.. But nit picking is stupid. There is always room for improvement but the hate needs to stop.
Very good point TKCMuzzer. This might make it appeal to a broader specter then say the hardcore rpg's.
Have you ever played it for yourself or are you going off what other people say ?
It seems like a lot of people are. Which is a shame, as I feel like they are missing out.
I'd just say play the game. I am not kidding when I say if I took my rose-tinted glasses off for a bit and step away from Deus Ex, I think Horizon might be one of the best games I have ever played. There an artistry to it. Sure, I could go for more weapons and customisation and a bloody BUY MULTIPLE OPTION GUERRILA, and improved menus in general, but honestly my gripes with it are small, and for a new IP, it's really good work. Kudos to Guerilla.
I'd say my 3 favourite 'open world games' are now this, RDR, and TW3. I feel like they are in a special class of their own. They build a sense of place that other games simply cannot match up to.
I've also noticed playing my end game save whilst I was drunk last night that a lot of the enemies are a lot harder. Which is nice. Honestly, it just feels great running around and plugging machine weak spots with hardpoint arrows.
I own it. I got to level 27 or so before I got bored of the tedious combat.
its amazing some people cant even stand the idea that others might have constructive criticism for this game...I never understood the concept of fanboyism; either a product is great or it isn't, it doesn't matter who makes it.
My only gripe is that it was too fast to upgrade everything. I'm like 8 to 10 hours in and mostly side missions and it seems like I have maxed out all my pouches. But love the game regardless.
Damn you maxed the pouches out that fast ? Are you sure...cause just cause it's red doesn't mean its maxed out you just don't have the right ingredients and at 8-10 hours there are still pouches you don't even have yet.
I actually quite liked the balance between action and role-playing, but I will say that the skill tree did feel a bit generic.
the skill tree was great , most skills changed your game play , it wasn't just extra damage here more health here more extra damage here.
I like the skill tree as well. Everything on there is helpful in some way. Be it getting more resources or being able to knock machines down faster with your spear. Or knocking 3 arrows. And my personal favourite, over ride a machine indefinitely.
On the surface though it does look simple. I will admit that. I think the menu design doesn't help. Not so much the layout, but the icons. I get they were going for a style, but that could definitely be improved. It doesn't feel like the menus are as refined as the rest of the game. Hopefully, they will do what CD Projekt did and improve the menus with a patch. It feels like an area they didn't focus on as much as everything else. Selling and buying things is a pain. Sylens makes up for that though.
I'd quite like some new 'free' weapons and armour as well. I can't help but think there should be a blast bow. And the ability to ride a Stormbird.
I can't wait to see what the DLC is going to be. I hope they do it Witcher style.
I don't really agree with any of these except the crafting stuff. I didn't really quite understand why there was no abilityto make your own weapons. There was an opportunity there to make cool weapons out of machine parts.
Making weapons out of parts, while admittedly cool, would be overpowered without upping enemy health. This in turn would make the newly crafted weapons feel necessary, adding to the grind. The solution would be to make them limited use, but then you have the same system as now, only without the tactical and skill elements of shooting them off.
There are enough enemy behaviours, weapons and ammo to accommodate several ways of approaching combat encounters.
Agreed. Could have taken a page out of the Last of Us.
I think the way you can shoot off the robots own weaponary, and use it against them is a better option.
So this isn't about polish at all, but wanting a more in depth rpg. For many like myself that would be great. I will spend hrs in RPGs digging through stats etc. But I am guessing that this twasn't he aim of this game. This is more of an aopen worldaction game with light rpg elements.
This is one of the most polished games I have ever played. Yeah, I'd love much more in this world, more human types, more robots, more intricate crafting etc. But maybe Guerilla and Sony wanted a more mainstream IP.
Maybe a sequel will give us much more now that they have established a wonderful base.
the problem is when a game goes so deep into crafting it alienates a huge amount of people.
it would be nice to be able to attach things and maybe make the spear better with added buffs etc but i loved this game,completed it last night and i cant wait for more.
seriously loved it
how about that story though huh .....it just grabs you the deeper you get the harder it is to stop playing.
@MrMagoo the story gets better and better and then better,its one of best games i ever played period .
game of the generation easy
It's hard for me to understand this sometimes but I do. I always want every game to be exactly what I want.
That said, I think Guerilla did a masterful job if walking the line, not being too much and not ignoring things that rpg fans love. I just want more because I don't want it to end.
I agree the game is absolutely amazing..
I'm also pretty sure I read an article from Guerrilla somewhere saying that at a certain point they couldn't add anything new...
they talked about how the game was basically done and ready for the long process of being polished for release... I believe they said something like 18 months or so... So that's 18 months of Guerrilla only being allowed to polish the gameplay and stuff they already had. even if someone has a great idea they couldn't implement it.
if they constantly tried to add and switch around stuff we would probably still be waiting for the game to come out...
Also people need to realize it's 2017... The way games are made nowadays, pretty much anything can be changed, fixed and updated with a patch.
Just look at TW3 now compared to when TW3 first came out... Looks like a totally different game with all the changes/updates CDPR added with patches.
They are making a sequel, so they have so much room to maneuver. So much to expand upon. The sequel will be significant;y better I predict.
Not reading an article with multiple pages. For me I'd like to see improvements to stealth, like being able to move bodies and chain takedowns, and improvements to the melee combat.
This trashy website always does that.
More believable NPC's??? are you fucking kidding me???
Horizon Zero Dawn has more FEELS in it's NPC's than 98% of the games on the market...
Holy shit I am tried of people being so damn oblivious..
Everything about HZD npc's is fucking amazing... AMAZING Character Animations, Amazing Subtle Details, Amazing Eye Details... You can see the little twitchs in there faces when they talk, smile, frown, grin, wince, etc.....
Every character that has dialogue and can be talked to his completely engaging... I can feel the emotion coming from the characters when I talk to them... That's how immersive this game is... You actually care for the people and that in turns makes the sidequests meaningful...
Only other game that comes remotely close to having memorable NPC's on this scale is The Witcher 3..
People need to STOP rushing through everything... Play every fucking mission, play all the side quests, read the damn collectibles, sit down and actually LISTEN and ENGAGE in the dialogue options...
Horizon Zero Dawn is a masterpiece in terms of NPC's and yet we still have people and article like this that say it has "non-believable NPC's"
If you want non-believable NPC's than go play the new Mass Effect game.... Get the fuck out of here
Yeah apart from some lipsync issues and maybe facial animations , I don't understand the all the complaints about the NPCs . I think they are on balance better than average, not worse than average
exactly! there are some minor lipsync issues and on certain characters the lips/teeth in general kind of look wierd.
and I've already noticed in 1.04 that the lipsync doesn't seem to be anywhere near as bad like it was the first week.
how can Horizon a masterpiece in terms of NPC when most "except those with dialogue" are pretty much unresponsive? Like this:
Old games like GTA5, Fable, Assassin Creed, etc...have much more responsive/interaction NPCs than Horizon.
https://www.youtube.com/wat... https://www.youtube.com/wat... https://www.youtube.com/wat...
Horizon focus so much on combat and visuals, but details inn actual physics or interactions with the surrounding and NPCs are severely lacking. The world is beautiful to look at but not as interactive (would have made it much more immersive)
I mean I guess you would think that until you see a Corruptor destroy a village.
Except crafting, i disagree with most of your list, i loved the game and i want more like that.
1-More different type of machines with more elemental strength and weakness.
2-add more element type damage.
3- add more tribal type weapons and traps
4-more mount options, have different type of machines rideable(small) each with unique ability and weakness, except the big ones(which gona end up being op and boring to play)
Amazing game but the cut scenes are so glitchy!? This didn't even get mentioned. I've no problem with any of the aspects the article did mention tbh. I'd have sooner had an option to turn the conversation cut scenes off and had them happen in game
i agree with 1, 2 and 5, but not 3,4, horizon has weak(basic) RPG elements, that guerilla could make little deeper & more satisfying, but maybe it's not suppose to the true RPG, because in first place it's action game, and sophisticated RPG elements would cost more money/time involving making more guns, outfits, skills, items etc.
Crafting and skill tree could have been better. Some of the side quests were yawn and the NPCs weren't particularly. Memorable.
I just want to see Aloy's spear on her back. She goes to put it away and it appears the animation stops. Perhaps there were issues? Seems a strange oversight with such attention to detail.
That would have been nice to have. Kind of broke some of the immersion in the game with it disappearing.
I disagree about the outfits not adding anything. Putting on the Nora sneak outfit with 2 sneak mods to get it over 100 let's you basically walk 20 feet away from any machine without it being alerted. The others I'm sure would make elemental fights easier on harder difficulties.
I agree for the most part all these things should be advanced for the next game. I expect zero dawn (vs horizon 2)to be what the original assassin's creed was after AC2 came out. Can you imagine? Now that they have the game world all they need to do is one up themselves.
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