Blizzard is "open minded about exploring possible platforms."
Yeah, but it will sell. Whoever makes the best portable fps on Switch will win sales.
how will it sell well when there aren't many switches out there in the world? the attachment might be high who knows but if there aren't enough switches bought to care about unless the attachment is 100 percent.
Honestly I would re buy it. Overwatch on the go on a portable machine like that would be nuts.
They could do it to becauses its a very easy to run game. IF they wanted it to be 60fps they would have to basically put it on something like low settings though. They could make it look close to pc xbox/ps4 version but it would be around 30fps locked if they did that.
I know this because Overwatch is very optimized and is easy to run on almost any hardware set up for pc.
Blizzard games tend to be evergreen, meaning they sell well throughout a generation. Overwatch alone still continues to sell in the top 10 most weeks. And even if there are not very many Switchs out there now, having a big game like Overwatch would attract people who maybe wouldn't otherwise buy one.
Overwatch can run on a 920m with low settings at almost 60fps. The 920m is a step above the Tegra X1 at max performance.
At worse the Switch should be on par with a 910m if the underclock rumors from Eurogamer are still true. The Switch should be able to handheld overwatch in 720p @ 30fps, low / medium settings. If they cut back on texture, lighting, effects, and shadow quality to a lower minimum then they may even be able to hit 60fps unlocked.
But that means, more development work, spending more time rebuilding the game for a lower spec system, which means more cost in making the product for an audience that might not buy the game by the millions.
820m gameplay of Overwatch (820m is equal to the 910m)
920m gameplay of Overwatch (best case scenario for Switch)
Matter of fact if you go through the NVIDIA mobile line up the consoles all rank around the following:
910m (Switch handheld)
920m (Switch docked 1st party exclusive)
980m 8GB (PS4 Pro)
For me the big issue surrounding online only shooters on Switch isnt horsepower but how Nintendo manage the online functions this time round.
Overwatch is a cartoony game easily downgradable for Switch losing very little visually compared to low end PC or console performance. However, anyone who wants to play it at home will already be doing so and portably? Well, depends on a few things-nintys online and your wi fi. You wont be playing on 3G or 4G so itll be mainly at home again where better options, cheaper options are king.
Blizzard would need a vast install base to make it profitable and by then they could be busy elsewhere. Seems an unlikely fit when.so many variables are totally unpredictable at present AND its already a cash cow on existing platforms.
Because of the perfect ability for the Switch to have 4 player local co-op, Diablo or a similar type game would be fantastic on it as well. I would like a newer game of this genre though. The remakes/ports that I really want are Oblivion, Soul Calibur, Gauntlet: Dark Legacy, and Pikmin.
Could you imagine the same engine and view distance as Zelda: BotW in a third-person Pokemon game?
Actually no! Vita already had it with killzone and it wasn't quite the success.
And lokking how many FPS have been released for a nintendo system in the last 3 years, Its safe to say there is no audience for those there.
You want easy money from Nintendo fans Blizzard well.
Here two things you can do. Either one is fine.
Have Samus be an exclusive playable character with a deal with Nintendo
Have Super Smash Bros. characters that best match the heroes get costume.
So Pharah get Samus outfit
Mercy get Palutena and so on.
Personally just add Samus.
Exclusive charatcer? No...They put so much work into them and they wouldn't want to waste resources into making one for only one version.
Nintendo themed Costumes are a big yes though
Samus is already an established character so it wouldn't be a ground up design. We know what she lokks like and what weapons she have.
Terrible ideas. No offence.
We don't always agree Rory, but I agree that having an exclusive character like Samus could be fun, I don't know why most of the guys think is such a bad Idea, Soul Calibur II did that and I've a lot of fond memories of that game, Link was a cool character to have.
Getting Switch to run Tic Tac Toe is very challenging. Of course this would be also.
Lol. Probably suffers frame rate issues.
The console is pretty underpowered, I dunno if it can handle modern 3rd party games, even though Overwatch isn't very demanding, I can see how it might be too much for the Switch.
overwatch isn't very demanding at all. its runs buttery smooth on consoles, and a relative cheap pc with a budget gpu can run overwatch ~70fps easy. its just that the Switch and the other platforms (consoles and pc) are different from each other. The Switch being ARM based, and everything else x86. It would mean a lot work for Blizzard to get the game to work on the Switch.
I'm agreeing with you because your avatar and name is Asuka.
Thank you, so many people ignore the architecture and think power is the only thing that makes up how difficult a port is. The switch is ARM like the vita.
The Switch at best is comparable to a 920m when docked. Overwatch does not hit 70fps on that GPU, it floats around 720p @ 40 fps on low settings.
The problem also comes from as you said ARM, mobile CPU cores, and having to run the game in handheld mode, which will force the game to be 720p @ 30fps, which is okay but this game is meant to be a 60fps game.
They'll have to do a lot more work than simply porting it to Switch with lowest settings, which unfortunately is going to be the reason 3rd party support once again skips the Switch for most 3rd party developers outside of Japan.
But remember that Switch has a lot in common with Nvidia Shield (that Switch could've been called the Shield K1.5 tablet, for all I know), all that work to make a port for the Switch might be worth it 'cause the game could hit that market as well. Not long ago, Nvidia was trying to give a push to the shield line with games like Crysis3, Borderlands 2 and Trine2 on the shield, shield games might be easily tweaked for the switch and down the road, for capable enough android platforms.
That's why I'm assuming NVIDIA made the hardware for the Switch. They were firm / salty in their decision to not support consoles anymore when Sony and MS announced they were going with AMD. But here they are making the processor for the Switch.
NVIDIA tried to do it on their own with the Shield brand, but they don't have brand recognition outside of PC gaming. When it comes to the general consumer Nintendo, PlayStation, and Xbox are the brand names of gaming, so their microprocessor was best suited in a Nintendo device (handheld), to get the branding they needed to enhance mobile gaming and get their processors in more mobile devices.
They tried a lot of things, but ARM and Android were not the best suit for games since it took more time for developers to optimize it. Those who did made indie games that performed on par with PS360 with the K1, and games that surpassed performance of the PS360 with the X1. That being said those who did a quick port had awful performance on both.
Nintendo is in that same boat as NVIDIA when it comes to 3rd party. Their games have not been successful on Nintendo platforms for over a decade now, and since the processor is that same ARM / 500 GFLOP Tegra, it means a lot more work and money than the simple port most 3rd party devs want to put into Nintendo. Honestly you can't blame them for that business decision, because it's the logical one (although there's also the chance that Blizzard games could hit big on Nintendo).
It's just a big risk, that conservative companies aren't willing to take. According to devs early on it cost $1m - $2m to port a game between PS4 and XBO since their architectures were so similar. Switch uses a completely different architecture and all assets must be reduced in order to properly run on the Switch mean means more development time, and pushes that port likely into the +$10m range, which means the profit mark for a developer is around the 500k mark, and you look at the majority of 3rd party game sales and they fall well below that, but again they're not quite the best efforts of the biggest IPs, so both Nintendo and 3rd parties need to make an arrangement on finding a solution to this issue.
I'm one of the few ppl in this world that don't care for "Overwatch" but if this does come to Switch it would be a good look. I Think we would see alot of ppl double dipping.
Also Switch needs to have its first big MP game and we know Overwatch is that type of game.
Splatoon 2 ??
yeah Splatoon 2 definitely should be a good MP game and it sold well on Wiiu and will sell well again but Overwatch has more notoriety.
By the way Splatoon test fire is coming next week so be sure to dl it now.
Or in plane language:" Overwatch on Switch won't happen, but I will wait for the switch honeymoon to end before telling you."
probably because the game would have to be redone to utilize the ARM processor in the Tegra, as the current version of the game is running on x86 platforms. Its not that the Switch isn't powerful enough (Overwatch isn't resource heavy to begin with), its just that it wouldn't work correctly. Its like two people trying to talk to one another, but one speaks in spanish and the other in french. Derived from the same root language, but there are some difference. For example, certain codecs are available on x86 that are simply not available to ARM due to its stripped instruction set. the challenges wouldn't be so much in the "code" but on the compiler.
I'd buy it.
Would really love to see that happening.
The real reason is that Nintendo isnt sure if they want to support a game with openly homosexual characters which I completely support. Not because im a bigot but because im tired of SJWs running everything. These decisions should be left to the companies and publishers not the little shitheads that dont even play these games but still love to bitch about them. If Nintendo wants gay characters then thats ok, but if they dont then that should also be ok.
One word...Amiibos!! BILLIONS OF DOLLARS!! Exclusive in game skins!! Blizzard would break the bank
I think the Switch could run it, but it wouldn't be a super easy port (the switch is an ARM architecture where as the current 3 systems it's on are X-86). The big problem would be that overwatch DOES NOT WORK (at ALLLLL) without an Internet connection, so no taking it to the park, bus, etc, mostly just at your own house (since the switch doesn't have LTE).
The updates would be a big hindrance too, since overwatch is constantly updated and the switch only has 25 gigs out the box (in the first year there have already been at least 15gb of updates I think).
I'm not hatin though, the idea of handheld overwatch is so cool. But with the switch's weird online and chat functionality and lack of LTE it would be kind of awkward.
Overwatches success on the switch greatly depends on how well it runs on the platform and how well the online component works... 2 very huge hurdles... And then theres the fact its not a nintendo 1st party. Ohh and the fact the ppl that wanted to play this game already would have by time it even thinks about being a switch cartridge.
Nintendo needs to step up their game and release 3rd partys day and date as others or not at all. Noone wants to pay a premium price 6+ months later because nintendo effed up and made yet another underpowered cartridge based system...
Im still waiting for this dark souls rumor to come true... Im thinking even if the devs get it to run at a reasonable rate it will be swept under the rug and forgotten about... Like every other triple AAA 3rd party
In other words keep on dreaming. It's going to be the Wii U all over again.
hearthstone on pc uses so many resources so ofcourse itll be challenging XD
Third party games tend to be the least optimized games so yes this would be challenging.
That wont happen!
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