The longtime producer who worked on Scalebound from its start has left the company.
"Platinum maintains its luster forever." Aww, that was beautiful. :)
and who the cares if a western producer leaves one of the most iconic Japanese developers....he was just a producer (aka just directing/giving the money or managing the ties between companies) no relation at all with art departemant /developping /writing , nothing from future game will be changed....also all that bio which states that he had worked with Capcom .Clover/paltinum are not so believable , i first saw him after the Scalebound announcnement just to learn that he was the man that pitched/proposed the project to be Xbox exclusive (how original for a western producer in a japanese company / s)
While I don't disagree with your contentions about the producer himself, I think you aren't actually informed on what a producer does. The producer in general is in charge of getting money, but can exert tremendous control over every aspect of the development of the game. He's also responsible for overseeing the management of the game. Best way can think to describe it with a simple analogy is when you see those scenes in TV or movies, where you have the studio heads who want to add all sorts of stupid stuff to what is a generally good show already, all because it will make it better. That is esentially how the producer has control. He is the highest rung in the chain, and without them, you get no money, thus no game. Some producers are less hands on, but most will want to have some say in the actual direction of the game, and more than most people may realize, they actually do change stuff from the original vision. That's not always bad, but it can be.
@ rainslacker ..thnx for the explanation ...i know which is the exact role of the producer in a game company though i couldnt express it good in english translating it from my language ...though i said directing the money which is not very different from what you said
What a loss....
But it had nothing to do with the pressure MS put on him.
Why would it, he worked for Platinum and not M.S.
He was a Platinum employee creating a project under guidelines from MS. Guidelines which likely demanded online multiplayer features.
He was a Platinum employee true , but his company was contracted , hired, either way MS was not in the wrong especially if a project being funded by them is delayed a number of times .
So then they weren't in the wrong to cancel Fable Legends or the Phantom Dust remake. It was just bad of them to heavily hype the titles and should, if not cost them credibility, then bring any new announcements they make into question. No that such has ever happened within the Xbox camp.
@Goldmars290 Fable was in house and they were disappointed , Phantom dust the first studio said they could do with said budget and then came back looking for more . People overhyped them and Site interviewers misconstrued all statements .
Well here's my 2 cents, MS put no pressure on him, he put it on himself by accepting the job. Of which the terms of the game would have been laid out before development started and stated in a contract signed by him or platinum or whomever. None of us know what happened so throwing out unsubstantiated claims seems a bit fan boyish
And by my two cents MS mandated online multiplayer. That plus graphical benchmarks made the game impossible to make. If it were offline SP, it likely would be out already.
You obviously have some kind of inside info on the agreement and terms of the game development, so I will stop debating.
This. What happens when you have a project and your the lead on that project and you don't produce... The company let you go or reduce your role ... he didn't deliver.. rumors Microsoft put so much money in scalebound and even delayed it and the game got worse they had to cancel it... Microsoft will eventually give project to another studio
No one knows what happened with the project. Stop making shit up.
I can see Those of Lionhead Studios that stayed team up with Playground games and Creative Assembly to take on the task of bringing Scalebound to Scorpio . Awesome
From the disagree am guessing that this game being revived later by MS is a bad thing , here I thought Xbox not having games is a bad thing . Yet the suggestion of a game being made exclusive to Xbox is bad , heres hoping they own the IP and bring it to Scorpio .
Rumors? Or rampant speculation on the part of forum goers? There's a difference. haven't seen any actual rumors surrounding this, other than one mention of some troubled development which came out after the cancellation....so it's not really that hard for someone to be right about that rumor. We do have an official statement about the game from MS itself about a month or so before cancellation though. What did they say? Everything is going along fine? So....did they lie, or did everything fall apart in a months time? Think about it. The only direct thing we have about this is that MS said it was going fine, then cancelled it. MS is the only one we can criticize right now for misleading PR. The rest is just assumption based on people wanting something to be true because of console bias.
Yea, i helped make that game that microsoft cancelled, please invest in my next project. *laughed out the door*
It was his dream game I believe!
That is what happens when you do bad work
Definitely makes sense now that a westerner was behind the production of a western styled game that got cancelled. It is very rare for japanese to cancel games after putting in so much. Anyways good luck to him
Just plain crazy seeing this supposedly massive game get flushed down the toilet like that.
It's more common than one thinks.
Hell, I might just leave if all my hard work got flushed. Good luck to this person and hopefully he finds success elsewhere.
Taking a crap while you're constipated is still hard work, but that doesn't make the result of the effort a good thing. So, congratulations! He got an A for effort, but an F for producing a turd instead of a finished product worth selling. Not like Platinum has done much of anything good lately anyways, TBH.
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